Obviously this thread is old but I did come across the same problem in my own quest to match ye olde Ultima Online VII angle.
In Cinema4D I managed to get it close enough but with C4D its next to impossable to get pixel perfect precision given there is no such thing as pixels.
I managed to achieve this by using a Perspective Camera and then moving the camera to the upper/left so its off center...then using Camera settings move it back x/y to give it a "central" render focal point. Then using Photoshop I compared the renders with a screenshot of the game to line up the entire process.
Obviously to make this happen in a 3D game itself would require Code like the above but if you're interested in rendering out sprites in this camera angle then this could also be done via C4D.
Obviously this thread is old but I did come across the same problem in my own quest to match ye olde Ultima Online VII angle.
In Cinema4D I managed to get it close enough but with C4D its next to impossable to get pixel perfect precision given there is no such thing as pixels.
I managed to achieve this by using a Perspective Camera and then moving the camera to the upper/left so its off center...then using Camera settings move it back x/y to give it a "central" render focal point. Then using Photoshop I compared the renders with a screenshot of the game to line up the entire process.
Obviously to make this happen in a 3D game itself would require Code like the above but if you're interested in rendering out sprites in this camera angle then this could also be done via C4D.
You can get the C4D settings here - https://dl.dropboxusercontent.com/u/2884044/CameraTests_0002.c4d