I have argued this point for a while now. There isnt anything in the FOSS world (yet) to compete with 3d game engine platforms like Source/Unity/Unreal. Some people will argue that IOQuake3 + Radiant + Blender can compete, but TBH radiant is a very complex tool to learn, and you still have to do a lot of engine changes on ioq3 to get out of the FPS range (it's an FPS engine after all).
And before someone suggests Ogre3d or Irrlitch, remember that those are general purpose engines, not game-specific. A lot of work has to be done to have something (remotely)near to Source.
To my knowledge the only FOSS project actually seeking this: nice 3d rendering, hi-res assets, easy to build games, cross-platform (Linux, Windows, MacOSX) is OctaForgehttp://octaforge.org/
OctaForge is based on the Cube2 engine which has been time-tested with a few games/mods and it consists of a very simple core (almost all Opengl). They want to allow users to build games using Lua (for game logic) and the existing Cube2 realtime level editor. The editor allows multiple artists to work on the same level in realtime. This project is decendant of the Syntensity project which now has ended.
OctaForge is a rather new project but under heavy development. IMO this is the project to watch.
@brandon - thanks for offering your help. we have nobody working on sound atm, if you would like to contribute with that part it would be great. this is a sunday project for most of us, goal-driven, in bite-size chunks. if you want to talk about using your sound assets, join #gameboom in freenode. thanks.
@qubodup - the group is not private, you should be able to join. we'll be pushing updates through gameboom.net and boomz.me, there will be plenty of feeds to follow. thx
I have argued this point for a while now. There isnt anything in the FOSS world (yet) to compete with 3d game engine platforms like Source/Unity/Unreal. Some people will argue that IOQuake3 + Radiant + Blender can compete, but TBH radiant is a very complex tool to learn, and you still have to do a lot of engine changes on ioq3 to get out of the FPS range (it's an FPS engine after all).
And before someone suggests Ogre3d or Irrlitch, remember that those are general purpose engines, not game-specific. A lot of work has to be done to have something (remotely)near to Source.
To my knowledge the only FOSS project actually seeking this: nice 3d rendering, hi-res assets, easy to build games, cross-platform (Linux, Windows, MacOSX) is OctaForge http://octaforge.org/
OctaForge is based on the Cube2 engine which has been time-tested with a few games/mods and it consists of a very simple core (almost all Opengl). They want to allow users to build games using Lua (for game logic) and the existing Cube2 realtime level editor. The editor allows multiple artists to work on the same level in realtime. This project is decendant of the Syntensity project which now has ended.
OctaForge is a rather new project but under heavy development. IMO this is the project to watch.
Games using Cube2 engine:
Sauerbraten - http://sauerbraten.org/
Red Eclipse - http://redeclipse.net
@brandon - thanks for offering your help. we have nobody working on sound atm, if you would like to contribute with that part it would be great. this is a sunday project for most of us, goal-driven, in bite-size chunks. if you want to talk about using your sound assets, join #gameboom in freenode. thanks.
@qubodup - the group is not private, you should be able to join. we'll be pushing updates through gameboom.net and boomz.me, there will be plenty of feeds to follow. thx