That one is made with my friends fl-studio. The time signature is 4 beat per bar / 4 steps per beat. For my experience well i know how to use flstudio and a keyboard :D (No really i dont know how to measure it, i am a programmer not a musician which means i am just experimenting how well i am able to make my own soundtrack.)
Number one i can make okay music just from letting my mood flow, but i have trouble to make something that could be part of a bigger composition with more than one instrument.
Number two if i manage to make something that might be part of something bigger i have trouble to find instruments that do match and no idea what melody might match either.
Number Three i have trouble to make lukewarm music that can run in the background of a game while barely be noticed.
I made one song some days ago with a friend, i can upload to give a small impression of my problem.
There are two problems with it: One its much too intense for ambient sound. Two it pretty much "finished" i have no idea how to evolve it....
Im trying to do some music myself right now but i dont manage to get really good songs out of my stuff here. Takes load of training to understand music to create something good :(
Im much better with c# the music engine to mix automatical different tracks of songpieces to random generated music is long finished but the tracks are not. Right now i still only have some oga tracks.
If you like name some, best of the nearly finished i think i can find the ones with most potential to be good.
For the quality even if you dont want to sell it but just want to have people play it or play it yourself for that it still needs to be good enough to stand out a little ;)
"But I never end up with a very high quality product" Yeah thats why i asked how proper you want to make it. When you finish something they say you need as much time to polish your game as you needed to program the basic stuff.
Maybe if you are going for a high quality product and want to get it quickly you should think about revisiting something you made already. If you want a suggestion i can look at what you made already.
If you make the game just for fun and you dont need to finish it for any important reason like lets say make money, then you should just start and look how far you get.
That one is made with my friends fl-studio. The time signature is 4 beat per bar / 4 steps per beat. For my experience well i know how to use flstudio and a keyboard :D (No really i dont know how to measure it, i am a programmer not a musician which means i am just experimenting how well i am able to make my own soundtrack.)
Maybe you should not analyze my song but approach it from a general point of view.
I have three problems.
Number one i can make okay music just from letting my mood flow, but i have trouble to make something that could be part of a bigger composition with more than one instrument.
Number two if i manage to make something that might be part of something bigger i have trouble to find instruments that do match and no idea what melody might match either.
Number Three i have trouble to make lukewarm music that can run in the background of a game while barely be noticed.
I made one song some days ago with a friend, i can upload to give a small impression of my problem.
There are two problems with it: One its much too intense for ambient sound. Two it pretty much "finished" i have no idea how to evolve it....
Im trying to do some music myself right now but i dont manage to get really good songs out of my stuff here. Takes load of training to understand music to create something good :(
Im much better with c# the music engine to mix automatical different tracks of songpieces to random generated music is long finished but the tracks are not. Right now i still only have some oga tracks.
Show good music if you found some-
Then i think it would be okay if you cannot finish it too ;)
If you like name some, best of the nearly finished i think i can find the ones with most potential to be good.
For the quality even if you dont want to sell it but just want to have people play it or play it yourself for that it still needs to be good enough to stand out a little ;)
I will take a look, thankyou :)
"But I never end up with a very high quality product" Yeah thats why i asked how proper you want to make it. When you finish something they say you need as much time to polish your game as you needed to program the basic stuff.
Maybe if you are going for a high quality product and want to get it quickly you should think about revisiting something you made already. If you want a suggestion i can look at what you made already.
I suggest you a different approach.
If you make the game just for fun and you dont need to finish it for any important reason like lets say make money, then you should just start and look how far you get.
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