It depends what you can and how serios you want to start.
If you are serious:
If you cannot program i recomment you to learn python because its the most easy to learn and its similar to c++.
When you think you can python good enough go through a c++ tutorial it should not be hard to learn the differences.
After this you should go for unity and learn to use it with c#.
Learning python to start makes it easier to get into it but its a steep learning curve still.
I made up my mind about this a little more.
My game will only have few assets from the shipyard and later assets must be modular.
Which essentially means the few i can tailor myself and the later ones i have to tailor myself with scripts.
In my honest opinion, stuff generated by that tool would be CC0
actually it would be a derivate work.
And on a cc0 license as far i know he can license it any way he wants to.
gloomy church and mech in your art.
need some 544 by 704 animations of moving along a curving dirt road
moving along with what? What do you offer to trade?
Oh well so you think you likely will not finish it completely.
Well i heard of games that are too small to be commercial. How can a Game be too big to sell?
so its the same with unity you have to buy the plugins at the marketplace.
I did not research. Some plugins are free most are affordable (10-50$) some go up to 200$ you would need to find out that yourself.
Unity itsself offers a free license exept for businesses that earn more than 100000$ a year.
changed to gpl3
that one http://opengameart.org/sites/default/files/styles/medium/public/circle_2...
It depends what you can and how serios you want to start.
If you are serious:
If you cannot program i recomment you to learn python because its the most easy to learn and its similar to c++.
When you think you can python good enough go through a c++ tutorial it should not be hard to learn the differences.
After this you should go for unity and learn to use it with c#.
Learning python to start makes it easier to get into it but its a steep learning curve still.
I made up my mind about this a little more.
My game will only have few assets from the shipyard and later assets must be modular.
Which essentially means the few i can tailor myself and the later ones i have to tailor myself with scripts.
actually it would be a derivate work.
And on a cc0 license as far i know he can license it any way he wants to.
gloomy church and mech in your art.
need some 544 by 704 animations of moving along a curving dirt road
moving along with what? What do you offer to trade?
Oh well so you think you likely will not finish it completely.
Well i heard of games that are too small to be commercial. How can a Game be too big to sell?
I did not research. Some plugins are free most are affordable (10-50$) some go up to 200$ you would need to find out that yourself.
Unity itsself offers a free license exept for businesses that earn more than 100000$ a year.
changed to gpl3
that one http://opengameart.org/sites/default/files/styles/medium/public/circle_2...
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