Yeah, I don't believe it has indexed mode, but since that's something I don't turn on and off all the time, I can always load an image into a different editor when I'm done if I need indexed colors.
So, I just ran that tile set through Photoshop and converted it to DB16. (I also tried GIMP, and the result wasn't nearly as good). I find that the large amount of dithering clashes with the 16x16 tiles, but the result is actually a lot more usable than I expected. Some tiles are more usable than others.
It's funny, I did all that stuff on the first video and I still ramble.
I made an outline, I cut out a bunch of extra stuff, I lost count of the number of takes I did (probably somewhere around 10, although most of them were false starts), I did a quick summary at the beginning, etc. You might be surprised to see how much I actually edited out.
Here's what I'm talking about. Note that due to there being fewer colors, I had to flatten out some areas of shading and do some dithering (which works okay on a strawberry, but other items may require flat shading). It's not just a matter of replacing colors.
(Interesting note: I asked some pixel artists the same question a couple weeks ago about a different set of tiles and they told me the same thing I just told you. This pretty much demonstrates that they're correct.)
When a 'palette' is used, does that mean that only those exact colors in the palette are used? Or is it possible that they can be mixed together or changed slightly?
There's a short and a long answer to that. The short answer is that that's often what it means. The long answer is that it kind of depends. The Liberated Pixel Cup "palette" was a set of base colors that were intended to be mixed together and tweaked, rather than an exact set that people were meant to use exclusively. The Dawnbringer palettes are meant to stand on their own; that is, they're designed in such a way that it shouldn't be necessary to use colors that aren't in them.
Is it a good idea to tint some of these sprites in a game for recolors of monsters and items if the sprites follow a specific palette?
It can be, but often times the palette will have a pretty big effect on how the art is made. It's not necessarily a simple thing to convert pixel art made in one palette into another palette, particularly if one of the palettes is a lot more limited than the other one. In short, it's certainly okay to try doing this, but I can't guarantee the result will look good.
If you're trying to mix that with the 16x16 set you just linked, you might find that it's a bit difficult to do. Just tinting the existing colors will probably look kind of strange and out of place (the large number of colors on the 32x32 set will clash with the small number of colors on the 16x16 set), so you'd almost have to go over the entire 32x32 set with flat colors and reshade it. I'll post an example of what I'm talking about in a bit.
Edit: The reason I use FL Studio is because I find it intuitive. Also, it's music composition software first -- most other DAWs seem to focus a lot more on editing and mixing, which is great if that's what you need, but I do most of my composition directly in software.
There's still this perception that FL Studio is a "toy", but IMO that's mostly left over from back in the days when it was just a drum loop program ("Fruity Loops"). Lately, every time I've ever heard someone say that FL Studio can't do a particular thing that some other DAW can do, they've been wrong.
Yeah, I don't believe it has indexed mode, but since that's something I don't turn on and off all the time, I can always load an image into a different editor when I'm done if I need indexed colors.
Nice tileset. Keep up the good work! :)
Bart
P.S. Will this be televised?
Awesome, as always. :)
Awesome! :)
So, I just ran that tile set through Photoshop and converted it to DB16. (I also tried GIMP, and the result wasn't nearly as good). I find that the large amount of dithering clashes with the 16x16 tiles, but the result is actually a lot more usable than I expected. Some tiles are more usable than others.
It's funny, I did all that stuff on the first video and I still ramble.
I made an outline, I cut out a bunch of extra stuff, I lost count of the number of takes I did (probably somewhere around 10, although most of them were false starts), I did a quick summary at the beginning, etc. You might be surprised to see how much I actually edited out.
Clearly my tutorial style needs work. :)
I like it. Nice work. :)
Here's what I'm talking about. Note that due to there being fewer colors, I had to flatten out some areas of shading and do some dithering (which works okay on a strawberry, but other items may require flat shading). It's not just a matter of replacing colors.
(Interesting note: I asked some pixel artists the same question a couple weeks ago about a different set of tiles and they told me the same thing I just told you. This pretty much demonstrates that they're correct.)
When a 'palette' is used, does that mean that only those exact colors in the palette are used? Or is it possible that they can be mixed together or changed slightly?
There's a short and a long answer to that. The short answer is that that's often what it means. The long answer is that it kind of depends. The Liberated Pixel Cup "palette" was a set of base colors that were intended to be mixed together and tweaked, rather than an exact set that people were meant to use exclusively. The Dawnbringer palettes are meant to stand on their own; that is, they're designed in such a way that it shouldn't be necessary to use colors that aren't in them.
Is it a good idea to tint some of these sprites in a game for recolors of monsters and items if the sprites follow a specific palette?
It can be, but often times the palette will have a pretty big effect on how the art is made. It's not necessarily a simple thing to convert pixel art made in one palette into another palette, particularly if one of the palettes is a lot more limited than the other one. In short, it's certainly okay to try doing this, but I can't guarantee the result will look good.
Is it a good idea to mix some sprites from this tileset with another tileset (after resizing the sprites to 32x32), ie. http://opengameart.org/content/dungeon-crawl-32x32-tiles?
If you're trying to mix that with the 16x16 set you just linked, you might find that it's a bit difficult to do. Just tinting the existing colors will probably look kind of strange and out of place (the large number of colors on the 32x32 set will clash with the small number of colors on the 16x16 set), so you'd almost have to go over the entire 32x32 set with flat colors and reshade it. I'll post an example of what I'm talking about in a bit.
FL Studio here.
Edit: The reason I use FL Studio is because I find it intuitive. Also, it's music composition software first -- most other DAWs seem to focus a lot more on editing and mixing, which is great if that's what you need, but I do most of my composition directly in software.
There's still this perception that FL Studio is a "toy", but IMO that's mostly left over from back in the days when it was just a drum loop program ("Fruity Loops"). Lately, every time I've ever heard someone say that FL Studio can't do a particular thing that some other DAW can do, they've been wrong.
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