Is anyone currently developing this (or a fork of it)? It's a pretty nice tool for pixel art and animation already, but it would be cool to see further development.
Edit: Just checked the repo and it looks like it's still in active development.
Hey bart, thanks for the nice tutorial, I've been approaching this issues so far by placing decals and/or props inside my level, but this is a better approach.
Well, I wouldn't stop using decals and props. Consider this another tool in your arsenal. :)
So, are both wall textures tiled over the wall by UV's or did you tile the texture itself? The mask doesn't appear to tile so It seems to me I'd need to use another UV channel for the mask, similarly how ligthmaps are UV'd, assuming meshes less trivial than a quad.
Yes, that's correct.
I'm still a n00b when it comes to blender, so forgive my questions.. Let's say I have a rock mesh that is unwrapped in a manner so it has a few separated UV islands, can I use blender to paint a texture on the mesh, over the UV seams seamlessly ?
Yes, you can do that.
Also, is there a way to easily export a merged diffuse texture from blender? (bake the result you have into one texture)
Yup. Just set up your UV coordinates, create a new blank image, go to the "Bake" section of the render tab, set the bake mode to "Textures", and press the Bake button, and you're good to go. That might be a bit confusing, so I can make a quick video if you'd like.
@cron: Fixed the submit art page title and the unreadable error text.
@ace491: Sounds should now stop when you play another sound on the same page.
If any of these things appear to revert back to their old issues, please let me know. I think we're having some caching issues and after certain theme changes, the cache ends up needing to be flushed twice. You should also be able to force-reload (CTRL-SHIFT-R) and fix it that way.
Okay. I've never actually seen all the buttons piled up like that -- they've always been in the correct place for me. Are you running anything that modifies the stylesheet in some way? I'm just wondering why it would be different for you, as I'm pretty sure I have another position:relative in there that should have caught it.
(Note: I added the position: relative, so it should work for you now anyway; I'm just curious what's going on. I know that in the past some people have made some custom javascript and CSS for OGA, and while I'm willing to work with people who want to do that, ultimately if there's a bug in it that's breaking necessary CSS, that's their responsibility to fix it. :)
I fixed the button being under the images with a z-index. It works for me now.
Note that recently I've had some issues with older versions of the theme occasionally coming back. I think this may be due to some of the web server optimizations that I've enabled, but it's been causing some weird things to happen, so if this appears not to be fixed, please post here and I'll flush the cache again.
Whoops. Fixed, thanks. :)
MariaDB (OGA runs on Drupal).
Is anyone currently developing this (or a fork of it)? It's a pretty nice tool for pixel art and animation already, but it would be cool to see further development.
Edit: Just checked the repo and it looks like it's still in active development.
I second this. :)
I've got some ideas for some more tutorials in the near future, so keep an eye out. There'll be some good stuff. :)
I'm getting a 404 when I click on it.
Hey bart, thanks for the nice tutorial, I've been approaching this issues so far by placing decals and/or props inside my level, but this is a better approach.
Well, I wouldn't stop using decals and props. Consider this another tool in your arsenal. :)
So, are both wall textures tiled over the wall by UV's or did you tile the texture itself? The mask doesn't appear to tile so It seems to me I'd need to use another UV channel for the mask, similarly how ligthmaps are UV'd, assuming meshes less trivial than a quad.
Yes, that's correct.
I'm still a n00b when it comes to blender, so forgive my questions.. Let's say I have a rock mesh that is unwrapped in a manner so it has a few separated UV islands, can I use blender to paint a texture on the mesh, over the UV seams seamlessly ?
Yes, you can do that.
Also, is there a way to easily export a merged diffuse texture from blender? (bake the result you have into one texture)
Yup. Just set up your UV coordinates, create a new blank image, go to the "Bake" section of the render tab, set the bake mode to "Textures", and press the Bake button, and you're good to go. That might be a bit confusing, so I can make a quick video if you'd like.
@cron: Fixed the submit art page title and the unreadable error text.
@ace491: Sounds should now stop when you play another sound on the same page.
If any of these things appear to revert back to their old issues, please let me know. I think we're having some caching issues and after certain theme changes, the cache ends up needing to be flushed twice. You should also be able to force-reload (CTRL-SHIFT-R) and fix it that way.
@CruzR: Per the other thread, I'm not sure why it worked for me and not for you, but it's fixed. :)
Okay. I've never actually seen all the buttons piled up like that -- they've always been in the correct place for me. Are you running anything that modifies the stylesheet in some way? I'm just wondering why it would be different for you, as I'm pretty sure I have another position:relative in there that should have caught it.
(Note: I added the position: relative, so it should work for you now anyway; I'm just curious what's going on. I know that in the past some people have made some custom javascript and CSS for OGA, and while I'm willing to work with people who want to do that, ultimately if there's a bug in it that's breaking necessary CSS, that's their responsibility to fix it. :)
I fixed the button being under the images with a z-index. It works for me now.
Note that recently I've had some issues with older versions of the theme occasionally coming back. I think this may be due to some of the web server optimizations that I've enabled, but it's been causing some weird things to happen, so if this appears not to be fixed, please post here and I'll flush the cache again.
Bart
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