Per our submission guidelines (3D art, A.I. artwork), textures for 3D models must be attributed. Even if the license doesn't require it, OpenGameArt (OGA) does. please indicate the specific AI technology used to create the textures. Please also include links to that technology's Terms of Use page. EDIT: Fixed, thanks! :)
This submission has been marked as having a potential licensing issue. Hopefully, this is temporary. This does not mean the submitter has done anything wrong or that there is even a licensing issue at all, but there is a potential licensing issue due to the uncertain nature of AI assisted artwork. There are several ongoing US court cases involving exactly this topic. The court's decision on these cases will inform how OGA hosts assets created with the use of AI assistance. See https://opengameart.org/content/artificial-intelligence-assisted-artwork for more information.
This is NOT any sort of final determination or a permanent flagging of this submission. Regardless of the court's decisions about these tools, there are a lot of factors to take into consideration. Not all submissions will be handled the same way.
I would prefer you did not do that. There were 5 downloads and it was actively being used before you removed it. The zero download count is only indicative of the latest update. Not the 8 revisions you made. It is your content and you can do with it what you want, but it's pretty disruptive to people who actually want to use your assets when you arbitrarily remove them later.
Note that the attribution should link to the source track directly, not (just) the author's profile. You have done so, just not in the attribution section.
Although the Godot logo/mascot is openly licensed, it is not under the terms of CC0. Since this is a derivative of that logo, please change the license to CC-BY 4.0 and indicate attribution per https://godotengine.org/press/
Per our submission guidelines (3D art, A.I. artwork), textures for 3D models must be attributed. Even if the license doesn't require it, OpenGameArt (OGA) does. please indicate the specific AI technology used to create the textures. Please also include links to that technology's Terms of Use page.EDIT: Fixed, thanks! :)
This submission has been marked as having a potential licensing issue. Hopefully, this is temporary. This does not mean the submitter has done anything wrong or that there is even a licensing issue at all, but there is a potential licensing issue due to the uncertain nature of AI assisted artwork. There are several ongoing US court cases involving exactly this topic. The court's decision on these cases will inform how OGA hosts assets created with the use of AI assistance. See https://opengameart.org/content/artificial-intelligence-assisted-artwork for more information.
This is NOT any sort of final determination or a permanent flagging of this submission. Regardless of the court's decisions about these tools, there are a lot of factors to take into consideration. Not all submissions will be handled the same way.
I would prefer you did not do that. There were 5 downloads and it was actively being used before you removed it. The zero download count is only indicative of the latest update. Not the 8 revisions you made. It is your content and you can do with it what you want, but it's pretty disruptive to people who actually want to use your assets when you arbitrarily remove them later.
Nice remix!
Note that the attribution should link to the source track directly, not (just) the author's profile. You have done so, just not in the attribution section.
Thanks for sharing these, DavidW! I think I already know where I'm going to use them.
In the preview, the sounds of the conversing crowd of customers nearly obliterates the sounds being showcased here. What do you think of this preview?
Is the 'wallah' in the downloaded files?
You made all the textures from scratch without using any other images to compose them?
Yep! Thanks. Great work. :)
Cute!
Although the Godot logo/mascot is openly licensed, it is not under the terms of CC0. Since this is a derivative of that logo, please change the license to CC-BY 4.0 and indicate attribution per https://godotengine.org/press/EDIT: Fixed, thanks! :)
She knows the spell "Summon Chankla"
LOL! I didn't mean one sound file. I meant one page with 9 sound files on it. For example: https://opengameart.org/content/metal-impact-sounds
P.S. The preview has a lot of dead air in it. What do you think about the second preview?
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