Okay thank you @Ragnar Random , that makes a lot of logical sense. Okay this all seems to be within reason and all of the major concerns that I had are addressed. I know a lot more detail than I did before and I am with a much more clear understanding to everything we covered above. So then onwards and upwards; bit by bit :-).
Are these licenses forever? If I was back in 1996 and I got (somehow) a piece of art form a now defunct lost website to use in my video game and got all of the current / at the time proper and legal accreditation and license type links. Even if the source of the art / work is lost and I have a ~'relic' / a surviving copy of art with the proper credits. I would still be able to use that art even if no one else could find that piece of art / work; yes? It has to be surely or else the world would be unable to function lol XD. I guess this is where the whole acting in good faith and with good will and the whole 'spirit of the law' becomes relevant. Eh, spiraling details and what ifs XD. This is great and all but I feel that I could better spend my time working on my video game. There is a lot to do and near infinite potential; onwards and upwards:-).
So if I have a collection of art from OGA with a copy / license type of their license and with their author's proper accredited in my game credits with links to where I originally found them. Then even if the OGA some how does not work online; I am still operating properly / within reason in the future I presume?
Okay so the links go down with the OGA ship? So far all of the credit links worked fine for everyone else I take it? I hopefully presume that it is yesXD.
Like what happens if say the link in the credits goes to a file that is missing? Like it somehow does not exist anymore / error 404 etc. / link to nowhere? Lots of links die over time on the internet. Although I am not too worried although I am just asking for extra detail / clarity.
@bzt I kind of [used to] suck at using blender and the animation script for rendering bigger animation frame images is a bit confusing for myself to understand. I wish I knew how it worked. If I could figure out how to re-render all of the source blender files I would gladly do that work. I am just lacking the blender script skills to do so without breaking things XD.
Hold on! I just did a bunch of successful experiments! Check this out: https://github.com/flareteam/flare-game/discussions/895#discussioncommen... ! I made successful Flare 4K animations for dual wielding arming sword and I also made Flare 4K grassland tilesets with new renders! XD. I looked very close at the screen shots that Clint Bellanger has with the link from @bzt here https://clintbellanger.net/articles/isometric_tiles/ and used my Blender 2.79 and the art source files and it turns out the original files were in specification to render at 4 times the size of the regular Flare assets. in fact the regular Flare assets were shrunk down with 25% / 0.25 render scale and by making that render scale go to 100% / 1.00 it produces Flare 4K freaking graphics wow! I might suck with Blender but my detective work was on point and I lucked out lol XD. AAAH I am so relieved to find this HUGE surge of creative power and having the realistic power to do so XD. So far it looks like Flare 4K is coming! https://www.youtube.com/watch?v=6JElrEbAcwY&ab_channel=Sam%26Dave-Topic
Can these collections deprecate over time if it is effectively a sort of live service / what happens if some files go missing on the servers? This feature looks to be quite convenient. I should use this in the future to hopefully make things work out in a good manner.
4+4 Solved: https://github.com/flareteam/flare-game/discussions/896#discussioncommen...
Okay thank you @Ragnar Random , that makes a lot of logical sense. Okay this all seems to be within reason and all of the major concerns that I had are addressed. I know a lot more detail than I did before and I am with a much more clear understanding to everything we covered above. So then onwards and upwards; bit by bit :-).
Are these licenses forever? If I was back in 1996 and I got (somehow) a piece of art form a now defunct lost website to use in my video game and got all of the current / at the time proper and legal accreditation and license type links. Even if the source of the art / work is lost and I have a ~'relic' / a surviving copy of art with the proper credits. I would still be able to use that art even if no one else could find that piece of art / work; yes? It has to be surely or else the world would be unable to function lol XD. I guess this is where the whole acting in good faith and with good will and the whole 'spirit of the law' becomes relevant. Eh, spiraling details and what ifs XD. This is great and all but I feel that I could better spend my time working on my video game. There is a lot to do and near infinite potential; onwards and upwards:-).
It has to be within reason. Or else the whole world would not function properly with so many defunct lost websites and past media types?
So if I have a collection of art from OGA with a copy / license type of their license and with their author's proper accredited in my game credits with links to where I originally found them. Then even if the OGA some how does not work online; I am still operating properly / within reason in the future I presume?
Oh okay that makes sense. Thank you for the link clarity :-).
Okay so the links go down with the OGA ship? So far all of the credit links worked fine for everyone else I take it? I hopefully presume that it is yesXD.
Like what happens if say the link in the credits goes to a file that is missing? Like it somehow does not exist anymore / error 404 etc. / link to nowhere? Lots of links die over time on the internet. Although I am not too worried although I am just asking for extra detail / clarity.
@bzt I kind of [used to] suck at using blender and the animation script for rendering bigger animation frame images is a bit confusing for myself to understand. I wish I knew how it worked. If I could figure out how to re-render all of the source blender files I would gladly do that work. I am just lacking the blender script skills to do so without breaking things XD.
Also Justin Jacobs / Dorkster pointed out these Flare HDcore renders with more detail (rendered at x 2 the scale of the regular Flare image render frames.): https://github.com/flareteam/flare-game/issues/209 + https://github.com/clintbellanger/flare-hdcore . So if all else fails perhaps I could use those to upscale to better help the AI with more detail.
Hold on! I just did a bunch of successful experiments! Check this out: https://github.com/flareteam/flare-game/discussions/895#discussioncommen... ! I made successful Flare 4K animations for dual wielding arming sword and I also made Flare 4K grassland tilesets with new renders! XD. I looked very close at the screen shots that Clint Bellanger has with the link from @bzt here https://clintbellanger.net/articles/isometric_tiles/ and used my Blender 2.79 and the art source files and it turns out the original files were in specification to render at 4 times the size of the regular Flare assets. in fact the regular Flare assets were shrunk down with 25% / 0.25 render scale and by making that render scale go to 100% / 1.00 it produces Flare 4K freaking graphics wow! I might suck with Blender but my detective work was on point and I lucked out lol XD. AAAH I am so relieved to find this HUGE surge of creative power and having the realistic power to do so XD. So far it looks like Flare 4K is coming! https://www.youtube.com/watch?v=6JElrEbAcwY&ab_channel=Sam%26Dave-Topic
Can these collections deprecate over time if it is effectively a sort of live service / what happens if some files go missing on the servers? This feature looks to be quite convenient. I should use this in the future to hopefully make things work out in a good manner.
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