I was testing the YoYo Game Maker Engine but I ran into issues where the engine had no 'close' templates where I was very happy with day one nor day seven. There are a few R.P.G. template examples like YoYo R.P.G. that do many things right yet leave a lot desired I found anyway. I started using R.P.G. Maker MV and that was fine for what it can achieve with a bit of plugins although still the game is a bit lacking in combat and some areas I threw out because I felt they offered no real 'meat'. Such as major examples where I threw out the entire broken combat system and combat stats (what were they thinking!?) and the anime face system in a more rooted R.P.G. like Diablo and Baldur's Gate.
I am looking for anyone who wants to make a really high quality R.P.G. (nothing crazy just worth playing and you could see your friends recommending it type of thing). I am strong with design, story writing (super history and super mythology) and some traditional art (pencil, select platforms of digital 2D art) and a bit of 3D work. I tend to find solutions where there are none conventionally. So picture a jack of all trades and a master of some (I bloody well have to be starting out on your own; I have no choice! This ain't no AAA studio nor Blizzard Art Team xD).
I am looking for scripters / coders (kind of like digital engineers I suppose). Those roles are needed although I am looking for anyone who wants to make a solid R.P.G. regardless of role; if you can add quality and passion to the project then that is great! There are so few people who really want to do these kinds of projects with passion so I have no choice but to consider anyone who has an interest in this.
The project is not huge nor massive but think of Diablo 1 or Baldur's Gate 1998 (with less voice acting and AAA photoshop). I can make 3D and photo-realistic item icons (think Diablo 1+2 and the original Baldur's Gate) and I have acquired a HUGE professional sound effect library from the mid 1990's (the kind that came in a huge box of 20 cd's and cost 5 grand). I have definite skills and I can do a lot. Rome was not built in a day and moreover nor was it built by one set of hands xD!
Sorry for the delayed comments, the power littery cut out as I was getting to send you guys a message (it is back on as you can see xP).
Edit: R.P.G. project has moved to Unity 2D. Yeah I wish to use the FLARE engine although if anyone wants to use RPG Maker MV or Unity or what have you I would be open to that, but for now I suppose the FLARE engine. I am looking for a way to implement and brainstorm a whole archive of game design blueprints and ideas (from years of work on different games and projects I've worked on) into a worth while R.P.G. that can stand strong with good design and themes.
I am really active on Discord (on all the time when I'm on my computer). Discord is really handy to get a bunch of people together and talk out ideas and brainstorm in general; easy for teamwork.
Okay I have asked Clint for help. I am really bad at programming.
It is like I have a -100 Programming / Scripting / Coding debuff on myself. That is a pretty nerdy way to put it but I do feel that Coding / Scripting / Programming has always been an uphill battle for myself:-P.
TheBlackSword it is so frustrating to suck at something so crucial in game developement. It is like being a being a Labrador / Husky cross dog where I run to water yet cannot swim!
How do you build an executable on Windows? I have cmake and the master file but no skill! Haha I am no good at coding / scripting / programing; I am more for the design, story, art and concept side.
I was testing the YoYo Game Maker Engine but I ran into issues where the engine had no 'close' templates where I was very happy with day one nor day seven. There are a few R.P.G. template examples like YoYo R.P.G. that do many things right yet leave a lot desired I found anyway. I started using R.P.G. Maker MV and that was fine for what it can achieve with a bit of plugins although still the game is a bit lacking in combat and some areas I threw out because I felt they offered no real 'meat'. Such as major examples where I threw out the entire broken combat system and combat stats (what were they thinking!?) and the anime face system in a more rooted R.P.G. like Diablo and Baldur's Gate.
I am looking for anyone who wants to make a really high quality R.P.G. (nothing crazy just worth playing and you could see your friends recommending it type of thing). I am strong with design, story writing (super history and super mythology) and some traditional art (pencil, select platforms of digital 2D art) and a bit of 3D work. I tend to find solutions where there are none conventionally. So picture a jack of all trades and a master of some (I bloody well have to be starting out on your own; I have no choice! This ain't no AAA studio nor Blizzard Art Team xD).
I am looking for scripters / coders (kind of like digital engineers I suppose). Those roles are needed although I am looking for anyone who wants to make a solid R.P.G. regardless of role; if you can add quality and passion to the project then that is great! There are so few people who really want to do these kinds of projects with passion so I have no choice but to consider anyone who has an interest in this.
The project is not huge nor massive but think of Diablo 1 or Baldur's Gate 1998 (with less voice acting and AAA photoshop). I can make 3D and photo-realistic item icons (think Diablo 1+2 and the original Baldur's Gate) and I have acquired a HUGE professional sound effect library from the mid 1990's (the kind that came in a huge box of 20 cd's and cost 5 grand). I have definite skills and I can do a lot. Rome was not built in a day and moreover nor was it built by one set of hands xD!
Sorry for the delayed comments, the power littery cut out as I was getting to send you guys a message (it is back on as you can see xP).
Edit: R.P.G. project has moved to Unity 2D.
Yeah I wish to use the FLARE engine although if anyone wants to use RPG Maker MV or Unity or what have you I would be open to that, but for now I suppose the FLARE engine.I am looking for a way to implement and brainstorm a whole archive of game design blueprints and ideas (from years of work on different games and projects I've worked on) into a worth while R.P.G. that can stand strong with good design and themes.I am really active on Discord (on all the time when I'm on my computer). Discord is really handy to get a bunch of people together and talk out ideas and brainstorm in general; easy for teamwork.
Okay I have asked Clint for help. I am really bad at programming.
It is like I have a -100 Programming / Scripting / Coding debuff on myself. That is a pretty nerdy way to put it but I do feel that Coding / Scripting / Programming has always been an uphill battle for myself:-P.
TheBlackSword it is so frustrating to suck at something so crucial in game developement. It is like being a being a Labrador / Husky cross dog where I run to water yet cannot swim!
How do you build an executable on Windows? I have cmake and the master file but no skill! Haha I am no good at coding / scripting / programing; I am more for the design, story, art and concept side.
Pages