Does anyone take commissions to make high quality sprites and art assets for Flare?
I have a history of paying people to develop mechanics / parts / assets of games. I would be open to collaborate / pay talented people via paypal to increase motivation / make cool things. I am currently paying for a tank game in Unity but my coder friend is gearing up for a full time job. Which will eat up his time being and hopefully it goes well so he can go from cashier to full time AAA game developer. So with that going on my coder friend might have his upcoming extra time eaten up. So I might have some extra money to invest into Flare assets for myself and all of the community. I asked Rubberduck about making some waterfalls but Rubberduck is currently busy with cool isometric hide / leather nomad art assets: https://opengameart.org/comment/92462#comment-92462 .
Also SKYZ0R do you think you could covert / make compatible / add on to your awesome character sprites to work like Clint Bellanger's Hero / Heroine Sprites in Flare https://opengameart.org/content/isometric-hero-and-heroine ? If anyone is interested I can be found quite frequently on Discord (with the rest of my game developer friends) via: Matthew#3194
That looks really cool. Are these for barbarians / ~orcs? Any campfires with bones in them XD? I like the modest / realistic amount of bones on the art. Sleeping mats / bags made from hides / fur in the works? These give the hunter gatherer feeling. There could be a pile of bones from hunts and meat drying stands and racks for working the hides into leather? Much like the north american first nations and the nomadic people of the barrens and steppes of asia: http://savagesandscoundrels.org/places/1867-treaty-of-medicine-lodge-creek/ + https://factsanddetails.com/asian/cat65/sub422/entry-5237.html
Is it possible to convert these in blender to work like the hero / heroine in Flare? There is a lot of potential with this. It reminds myself of my work with Baldur's Gate. Do you have a galley / website to find the rest of your work?
I have done a few things with art over the years here is a gallery of some of my work https://www.deviantart.com/withinamnesia/gallery also I can be reached on Discord via (with the rest of my video game developer friends): Matthew#3194
I am looking around for isometric waterfalls for a Flare game project and I could not find any around. Do you think you could take a shot at making some waterfalls? You would most likely knock it out of the park for you have a tremendous amount of skill and talent.
Free flowing unfrozen (regular) waterfalls are all that I am hoping to find. Although frozen waterfalls or even waterfalls with rocks and chucks of ice falling down or other interesting bits would complete the set. Such new and compatible isometric waterfall tiles would add the huge missing pieces to making wonderful waterfalls.
I am not sure if you want commissions for work or if there are other people who already have waterfalls for this kind of request. Although I can pay with paypal if desired. The starting area to my RPG project with Flare has a lot of waterfalls and water based themes around it. Waterfalls being missing from the tilesets is currently kind of a huge missing piece of the puzzle. I would like to figure out how to add these missing pieces of the puzzle back into the tileset. Although I believe that I must seek talented people like yourself to succeed in this endeavour.
What are your thoughts on a waterfall project? If you want to discuss in more detail on this matter I would be happy to oblige. I can be found here and or on Discord (with the rest of my video game developer friends) by the name of: Matthew#3194
I will have to get some fresh time to tinker around with the powers properly. I've been busy with work but I have been thinking about this thread on and off through-out the week. One way or another I need to flesh out more of the powers and abilities to add more depth to player progression; bit by bit.
Danimal Okay so count=40 + delay=1500ms functions like a finite repeat amount for a power?
I will have to tinker with this; it is currently nearly 3 AM so at a later date :-). If can get an ability to 'pulse' a burn on a player that is buffed (without pausing for a jarring casting animation every 'tick') that will go a long way to create a damaging aura / '~thorns' effect for a 'fire shield'. I will need to muck around a bit more.
Also is there a good way to make a poison gas cloud / 'blizzard' / lingering aoe spell? Does 'count=40 + delay=1500ms' do the trick for this as well?
Danimal Okay so shield + post power with raised X elemental resistance. Also a sort of short range low damage pulsing burn could work as well.
How does one make a constant pulsing 'burn' say over ~10 minutes like every ~1-5 seconds make a 'pulsing burn'? That kind of Shield + Elemental resistance / 'short range pulsing burn' 10 minutes buff could fulfill the 'fire shield' feeling within the engine limitations / opportunities.
What does this hypothetical 'Fire Shield' look like?
Is this the spell you are referring to? [power] id=2624 name=Shield V type=fixed icon=76 description=The barrier raise all protections and has 50% chance of reflecting projectiles new_state=cast requires_mp=25 soundfx=soundfx/powers/shield.ogg buff=true post_effect=shield,0,0 post_effect=armored,0,15s post_effect=warded,0,10s post_effect=reflect,0,10s cooldown=20s base_damage=ment modifier_damage=multiply,200,0 post_effect=absorb_min,10,15s post_effect=absorb_max,20,15s post_effect=fire_resist,20,10s post_effect=ice_resist,20,10s post_effect=lightning_resist,20,10s post_effect=dark_resist,20,10s post_effect=earth_resist,20,10s post_effect=reflect_chance,50,10s
How does this all work and how should this 'Fire Shield' power look like when properly put together?
The first 30-45 minutes of a game's experience are the most vital for the survival of the new playerbase. The majority of uncontent new players will drop off during this point of the first 30-45 minutes and never return. Hook the players quick and hook the players with a high quality opening experience. This is where new nostalgia is potentially born in the first opening experience.
Does anyone take commissions to make high quality sprites and art assets for Flare?
I have a history of paying people to develop mechanics / parts / assets of games. I would be open to collaborate / pay talented people via paypal to increase motivation / make cool things. I am currently paying for a tank game in Unity but my coder friend is gearing up for a full time job. Which will eat up his time being and hopefully it goes well so he can go from cashier to full time AAA game developer. So with that going on my coder friend might have his upcoming extra time eaten up. So I might have some extra money to invest into Flare assets for myself and all of the community. I asked Rubberduck about making some waterfalls but Rubberduck is currently busy with cool isometric hide / leather nomad art assets: https://opengameart.org/comment/92462#comment-92462 .
Also SKYZ0R do you think you could covert / make compatible / add on to your awesome character sprites to work like Clint Bellanger's Hero / Heroine Sprites in Flare https://opengameart.org/content/isometric-hero-and-heroine ? If anyone is interested I can be found quite frequently on Discord (with the rest of my game developer friends) via: Matthew#3194
That looks really cool. Are these for barbarians / ~orcs? Any campfires with bones in them XD? I like the modest / realistic amount of bones on the art. Sleeping mats / bags made from hides / fur in the works? These give the hunter gatherer feeling. There could be a pile of bones from hunts and meat drying stands and racks for working the hides into leather? Much like the north american first nations and the nomadic people of the barrens and steppes of asia: http://savagesandscoundrels.org/places/1867-treaty-of-medicine-lodge-creek/ + https://factsanddetails.com/asian/cat65/sub422/entry-5237.html
If only these could be compatible with Flare some how? https://opengameart.org/content/isometric-hero-and-heroine .
Is it possible to convert these in blender to work like the hero / heroine in Flare? There is a lot of potential with this. It reminds myself of my work with Baldur's Gate. Do you have a galley / website to find the rest of your work?
I have done a few things with art over the years here is a gallery of some of my work https://www.deviantart.com/withinamnesia/gallery also I can be reached on Discord via (with the rest of my video game developer friends): Matthew#3194
Waterfalls?
I am looking around for isometric waterfalls for a Flare game project and I could not find any around. Do you think you could take a shot at making some waterfalls? You would most likely knock it out of the park for you have a tremendous amount of skill and talent.
Success would even be waterfalls that can be overlaid over other tilesites. Or the waterfalls are compatible with https://opengameart.org/content/grassland-tileset and https://opengameart.org/content/isometric-snow-tileset-flare .
Free flowing unfrozen (regular) waterfalls are all that I am hoping to find. Although frozen waterfalls or even waterfalls with rocks and chucks of ice falling down or other interesting bits would complete the set. Such new and compatible isometric waterfall tiles would add the huge missing pieces to making wonderful waterfalls.
I am not sure if you want commissions for work or if there are other people who already have waterfalls for this kind of request. Although I can pay with paypal if desired. The starting area to my RPG project with Flare has a lot of waterfalls and water based themes around it. Waterfalls being missing from the tilesets is currently kind of a huge missing piece of the puzzle. I would like to figure out how to add these missing pieces of the puzzle back into the tileset. Although I believe that I must seek talented people like yourself to succeed in this endeavour.
What are your thoughts on a waterfall project? If you want to discuss in more detail on this matter I would be happy to oblige. I can be found here and or on Discord (with the rest of my video game developer friends) by the name of: Matthew#3194
I will have to get some fresh time to tinker around with the powers properly. I've been busy with work but I have been thinking about this thread on and off through-out the week. One way or another I need to flesh out more of the powers and abilities to add more depth to player progression; bit by bit.
Danimal Okay so count=40 + delay=1500ms functions like a finite repeat amount for a power?
I will have to tinker with this; it is currently nearly 3 AM so at a later date :-). If can get an ability to 'pulse' a burn on a player that is buffed (without pausing for a jarring casting animation every 'tick') that will go a long way to create a damaging aura / '~thorns' effect for a 'fire shield'. I will need to muck around a bit more.
Also is there a good way to make a poison gas cloud / 'blizzard' / lingering aoe spell? Does 'count=40 + delay=1500ms' do the trick for this as well?
Danimal Okay so shield + post power with raised X elemental resistance. Also a sort of short range low damage pulsing burn could work as well.
How does one make a constant pulsing 'burn' say over ~10 minutes like every ~1-5 seconds make a 'pulsing burn'? That kind of Shield + Elemental resistance / 'short range pulsing burn' 10 minutes buff could fulfill the 'fire shield' feeling within the engine limitations / opportunities.
What does this hypothetical 'Fire Shield' look like?
Is this the spell you are referring to?
[power]
id=2624
name=Shield V
type=fixed
icon=76
description=The barrier raise all protections and has 50% chance of reflecting projectiles
new_state=cast
requires_mp=25
soundfx=soundfx/powers/shield.ogg
buff=true
post_effect=shield,0,0
post_effect=armored,0,15s
post_effect=warded,0,10s
post_effect=reflect,0,10s
cooldown=20s
base_damage=ment
modifier_damage=multiply,200,0
post_effect=absorb_min,10,15s
post_effect=absorb_max,20,15s
post_effect=fire_resist,20,10s
post_effect=ice_resist,20,10s
post_effect=lightning_resist,20,10s
post_effect=dark_resist,20,10s
post_effect=earth_resist,20,10s
post_effect=reflect_chance,50,10s
How does this all work and how should this 'Fire Shield' power look like when properly put together?
Success! Finally at long last; Furoreblast!
dorkster Thank you very much! I will start tinkering right now!XD
The first 30-45 minutes of a game's experience are the most vital for the survival of the new playerbase. The majority of uncontent new players will drop off during this point of the first 30-45 minutes and never return. Hook the players quick and hook the players with a high quality opening experience. This is where new nostalgia is potentially born in the first opening experience.
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