Yeah I have a handful more weapons to go and then I should get a .zip together asnd share it; only after it works properly XD. It would be cool to see this in 1.13 if I can beat the time of release.
Danimal how do you make your Image Magick montage where they fit a 4096 x 1024 .png where as mine just turn out 2048 x 2016? Which makes a miss match where 2048 times 2 = 4096 (match) but 2016 divided by 2 = 1008 (miss match)? What command line works for you with Image Magic Montage?
I have this so far: magick montage *.png -background none FILENAMEHERE.png
My blender output frame images are 128 x 128 or they should be. I wonder if I have undersized images? Nope I checked and they are all 128 x 128. Then am I using a buggy Image Magic command line? What Image Magick montage command line works then? What one am I supposed to use?
Edit: Bingo! 4096 x 1024 sprite tileset for the off hand dagger heroine animations. All that is left to do is test it but it is 7 AM now and I need to go to bed XD. Thank you tremendously
Hopefully I can test this animation successfully later :-P.
Do I stitch all the image frames into one big block by hand later or is there an easier way to do that to make a tileset / make the engine happy with the animation frames?
Yeah I have a handful more weapons to go and then I should get a .zip together asnd share it; only after it works properly XD. It would be cool to see this in 1.13 if I can beat the time of release.
Off-Hand Clubs Working! (for both Hero and Heroine avatars). Master Link: https://www.deviantart.com/withinamnesia/art/Off-Hand-Clubs-Working-8967...
Duel Wielding Works!
dual_wielding_works.png
I am so happy! After so much work I feel like I am standing on top of a mountain top; but now I see an even greater mountain to climb upon! Extra information: https://www.deviantart.com/withinamnesia/art/Dual-Wielding-Works-896015058
Danimal how do you make your Image Magick montage where they fit a 4096 x 1024 .png where as mine just turn out 2048 x 2016? Which makes a miss match where 2048 times 2 = 4096 (match) but 2016 divided by 2 = 1008 (miss match)? What command line works for you with Image Magic Montage?
I have this so far: magick montage *.png -background none FILENAMEHERE.png
My blender output frame images are 128 x 128 or they should be. I wonder if I have undersized images? Nope I checked and they are all 128 x 128. Then am I using a buggy Image Magic command line? What Image Magick montage command line works then? What one am I supposed to use?
Hmm "PS C:\Desarrollo flare\Terminados\Flying terror> magick montage -background "transparent" -geometry 128x128 -tile 32x8 *.png sprites.png"
Edit: Bingo! 4096 x 1024 sprite tileset for the off hand dagger heroine animations. All that is left to do is test it but it is 7 AM now and I need to go to bed XD. Thank you tremendously
Hopefully I can test this animation successfully later :-P.
I got the Heroine to hold the dagger in the left hand and use the shield animations!
Now I have to figure out how to use imagemagick XD.
After many failures I got the imagemagick montage to work (I still have to run it in Flare to find out)
I discovered this command line works to Image Magic Montage:
magick montage *.png -background none FILENAMEHERE.png
I combined these main resources together in how to figure out command line usage with Image Magic:
https://www.youtube.com/watch?v=SsxG4tDvCqo this + https://legacy.imagemagick.org/Usage/montage/#settings (Shadow Decoration i.e. use this for a transparency background)
-background none
How are the women animations made? Is there any thing I should know? How does that work?
Do I stitch all the image frames into one big block by hand later or is there an easier way to do that to make a tileset / make the engine happy with the animation frames?
Ah ha! Success! I ran it in my 2.79 Blender used for wow dungeon 3d modeling and bingo!
How do I make something that works / looks like this? (example from the flare engine asset, I did not make this)?:
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