I have figured out how to make new maps and add new damage types, new attributes, level scaling enemies, item rarities, item types, more inventory space, new gui and armour and weapon / animation graphics.
Ninja Dog please don't kill the thread because some people are negative. This thread has done a lot of good for my team project and most people who join do so in Discord and via my email (which are listed in the original post). So because you see only negativity here does not mean there is no positivity elsewhere. The people who find issue with my project argue in these forums and do not join and help in Discord. Sorry for the lopsided show of public opinion herein but that is just how the cookie crumbles I suppose.
I have already answered that the game is not 100% open source but it is basically a hybrid in how the game is developed. The project is open to the team's input and I try to listen to everyone as much as I can. Two men walking abreast see more than two men walking in line with one in front of the other. I want the project succeed very much so and I do not want to take risks. With that being said I wish to empower people who seek to create these kinds of games that are worth playing.
@Paul Wortmann I am getting the coders into their first meeting on Discord right now. The idea is to build a core to the game in Unity from the ground up although first I want everyone to be on the same page (the scale is aimed toward a game akin to The Legend of Zelda 1986). You can find the Discord link here if you want to talk with myself and the coders: https://discord.gg/FJTzv26
You Duion are just complaining and nit picking now while adding very little substance; I wonder if you are a frustrated person looking for a vent and have a bone to pick? I am not here to act like child and argue over every detail. The general focus is looking for people. I am looking for people short and simple. In the spirit of open developement yes but I am not going to throw away progress because it does not fit into an arbitrary classification / 'box' that other people define for myself. Look if you are not interested that is fine but don't ruin projects of other people out of spite or other emotions. I am looking for people to help build a R.P.G. project; not people to build vapid arguements.
Okay legzy yeah if you desire to help make a solid R.P.G. I should not turn down your offer. Hop on Discord at https://discord.gg/pt8tsu and we can get up to speed and see what you want to do. If you have a microphone that would be great for communication for it is much easier talk back in forth but if not that is okay too.
Well Duion you are correct today for the earlier working prototype(s) were scrapped just yesterday and we decided to properly move to Unity even though we had to start over. Unity has a lot of potiential so we felt it better to do the switch now and save effort later than to inevitably do the crossover half way down the pipeline. Although like you said it will take sometime to build up to a proper prototype once again.
The game was refocused to 2D top down view (think Legend of Zelda 1986) for the first run to set some roots down. The idea is to feel things through with iteration and seeing what is practical to carry over to the new prototype and what should be new to add. A test run of the series to test and prototype the ideas if you will.
So technically we are in the building phase yet from a wholistic stand point the project today right now is closer to the design and idea phase because the first prototype(s) were just scrapped and work has just begun on Unity. Yet it is moving forward and I am excited to see where it leads!
No Duion, if I was still in the planning phase this thread would not exist. This is a recruitment thread. These kinds of R.P.G. projects require more people to move forward at a reasonable pace. Sure I can take 6 years to make a half baked game like most anti-social people on the web who do these kinds of projects but that is not ideal (there are many examples of these half-baked projects). I would be dumb as a door knob if I published my archives of design and 'planning' work without a proper game behind it. Think of it Duion, would you publish your work that has taken years to develop over many games and projects both large and small only for it to stolen by random companies across the web? I am looking for people to help create and who have strong digital fabrication talents. This may or may not work but be afraid not of failure but rather of doing nothing. Great games are made by great people; Rome was not built in a day nor was it built by one set of hands.
I have figured out how to make new maps and add new damage types, new attributes, level scaling enemies, item rarities, item types, more inventory space, new gui and armour and weapon / animation graphics.
Thank you kindly.
Ninja Dog please don't kill the thread because some people are negative. This thread has done a lot of good for my team project and most people who join do so in Discord and via my email (which are listed in the original post). So because you see only negativity here does not mean there is no positivity elsewhere. The people who find issue with my project argue in these forums and do not join and help in Discord. Sorry for the lopsided show of public opinion herein but that is just how the cookie crumbles I suppose.
I have already answered that the game is not 100% open source but it is basically a hybrid in how the game is developed. The project is open to the team's input and I try to listen to everyone as much as I can. Two men walking abreast see more than two men walking in line with one in front of the other. I want the project succeed very much so and I do not want to take risks. With that being said I wish to empower people who seek to create these kinds of games that are worth playing.
@Paul Wortmann I am getting the coders into their first meeting on Discord right now. The idea is to build a core to the game in Unity from the ground up although first I want everyone to be on the same page (the scale is aimed toward a game akin to The Legend of Zelda 1986). You can find the Discord link here if you want to talk with myself and the coders: https://discord.gg/FJTzv26
You Duion are just complaining and nit picking now while adding very little substance; I wonder if you are a frustrated person looking for a vent and have a bone to pick? I am not here to act like child and argue over every detail. The general focus is looking for people. I am looking for people short and simple. In the spirit of open developement yes but I am not going to throw away progress because it does not fit into an arbitrary classification / 'box' that other people define for myself. Look if you are not interested that is fine but don't ruin projects of other people out of spite or other emotions. I am looking for people to help build a R.P.G. project; not people to build vapid arguements.
Okay legzy yeah if you desire to help make a solid R.P.G. I should not turn down your offer. Hop on Discord at https://discord.gg/pt8tsu and we can get up to speed and see what you want to do. If you have a microphone that would be great for communication for it is much easier talk back in forth but if not that is okay too.
Well Duion you are correct today for the earlier working prototype(s) were scrapped just yesterday and we decided to properly move to Unity even though we had to start over. Unity has a lot of potiential so we felt it better to do the switch now and save effort later than to inevitably do the crossover half way down the pipeline. Although like you said it will take sometime to build up to a proper prototype once again.
The game was refocused to 2D top down view (think Legend of Zelda 1986) for the first run to set some roots down. The idea is to feel things through with iteration and seeing what is practical to carry over to the new prototype and what should be new to add. A test run of the series to test and prototype the ideas if you will.
So technically we are in the building phase yet from a wholistic stand point the project today right now is closer to the design and idea phase because the first prototype(s) were just scrapped and work has just begun on Unity. Yet it is moving forward and I am excited to see where it leads!
No Duion, if I was still in the planning phase this thread would not exist. This is a recruitment thread. These kinds of R.P.G. projects require more people to move forward at a reasonable pace. Sure I can take 6 years to make a half baked game like most anti-social people on the web who do these kinds of projects but that is not ideal (there are many examples of these half-baked projects). I would be dumb as a door knob if I published my archives of design and 'planning' work without a proper game behind it. Think of it Duion, would you publish your work that has taken years to develop over many games and projects both large and small only for it to stolen by random companies across the web? I am looking for people to help create and who have strong digital fabrication talents. This may or may not work but be afraid not of failure but rather of doing nothing. Great games are made by great people; Rome was not built in a day nor was it built by one set of hands.
To Durion: True, although for a realistic 3D style (not cartoon) there are pros and cons with Isometric view.
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