No offense, but I'm a bit surprised that after having posted a few requests for assets you haven't included the information necessary to help you. At least the bare minimum:
"With my graphics you can really do what you want, except abuse." Hehe.
Honestly, I wouldn't touch any of his assets because of his insistance on his own, vaguely-defined license. It has just a bit too much potential to blow up (heck, having them in the github is probably enough to upset him). And frankly, I don't really like those particular sprites much anyway (no offense to him); they look plasticy, especially in the context of the scenery.
I would suggest that you adapt FLARE assets. Clint Bellanger has provided a number of really great models which are already optimized to be rendered as sprites. Find somone who understands these things and have them render them out in the proper perspective for your game. That said, I don't know how time-consuming that would be or how much skill it would require, or even if the result would be within what you're looking for stylistically. But they're all properly licensed, and you can be fairly confident that he'll keep coming out with more excellent content in the future (though he's going to be shifting to a slightly higher resolution once his initial game is finished, which might cause a style break).
Just my two cents; you should probably try asking on the IRC as well.
Hmm... that is one sketchy license section on his site. Depite the richness in resources, it doesn't appear that he's uploaded the actual meshes from which the sprites were rendered. As such, it would be pretty difficult to make any modifications to the sprites. You would probably need to get the original models from him before anything could be done (he seems both active and like a reasonable guy, which stacks those odds probably in your favor).
"Furthermore, on the shore side, the remaining section of wharf does not appear to have adequate support: the planks near the break seem to be floating in thin air." From what I've seen this sort of damage is pretty typical. The boards are nailed to supports below, which are in turn anchored to the bottom by the large posts. The straight edges on the breaks in the rightmost wharf are a touch odd, though at that resolution I don't see it as too much of an issue.
The one that looks odd to me is the "pile of wood" tile that's used a couple of times. something about the lighting is odd.
But yeah, this is an awesome tileset, and you (Clint) should be proud both for the parts you made yourself and for bringing the other art together into a cohesive whole.
I'm having a bit of trouble resolving what's going on in the storyline.
1) apparently the only source of advanced technology is old imperial establishments, because it was all lost somehow?
2) but also the empire is recently divided from having had no single person establish themselves as emperor, recently enough that there are still noble houses in competition for the throne?
I don't quite see how those two add up. But it does seem like an interesting project, and I'll watch your progress.
That sounds to me like sprites rendered from the source model as opposed to the model itself. Manually editing those sprites would be painful and the results are likely to be unsatisfactory. Without the source model, you would probably be better off remaking the character entirely with a new model (or using one of the ones here, such as those used in FLARE) that can be edited. That said, the source model should be available somewhere; it doesn't seem like the sort of thing that would be thrown away.
"If you would like to use this track PLEASE contact me first and let me know your plans to use this track. I will then provide instructions on how to use this track."
Quick question on this. What do you mean by instructions on how to use the track?
Something tells me you would need to make changes to the original model and rerender to make it work. I imagine that that's available somewhere? Not something I can help with (I just do pixel art) but pulling up the model would definitely help.
No offense, but I'm a bit surprised that after having posted a few requests for assets you haven't included the information necessary to help you. At least the bare minimum:
size/resolution
medium (pixel art? painting?)
licensing
"With my graphics you can really do what you want, except abuse." Hehe.
Honestly, I wouldn't touch any of his assets because of his insistance on his own, vaguely-defined license. It has just a bit too much potential to blow up (heck, having them in the github is probably enough to upset him). And frankly, I don't really like those particular sprites much anyway (no offense to him); they look plasticy, especially in the context of the scenery.
I would suggest that you adapt FLARE assets. Clint Bellanger has provided a number of really great models which are already optimized to be rendered as sprites. Find somone who understands these things and have them render them out in the proper perspective for your game. That said, I don't know how time-consuming that would be or how much skill it would require, or even if the result would be within what you're looking for stylistically. But they're all properly licensed, and you can be fairly confident that he'll keep coming out with more excellent content in the future (though he's going to be shifting to a slightly higher resolution once his initial game is finished, which might cause a style break).
Just my two cents; you should probably try asking on the IRC as well.
Hmm... that is one sketchy license section on his site. Depite the richness in resources, it doesn't appear that he's uploaded the actual meshes from which the sprites were rendered. As such, it would be pretty difficult to make any modifications to the sprites. You would probably need to get the original models from him before anything could be done (he seems both active and like a reasonable guy, which stacks those odds probably in your favor).
"Furthermore, on the shore side, the remaining section of wharf does not appear to have adequate support: the planks near the break seem to be floating in thin air."
From what I've seen this sort of damage is pretty typical. The boards are nailed to supports below, which are in turn anchored to the bottom by the large posts. The straight edges on the breaks in the rightmost wharf are a touch odd, though at that resolution I don't see it as too much of an issue.
The one that looks odd to me is the "pile of wood" tile that's used a couple of times. something about the lighting is odd.
But yeah, this is an awesome tileset, and you (Clint) should be proud both for the parts you made yourself and for bringing the other art together into a cohesive whole.
I'm having a bit of trouble resolving what's going on in the storyline.
1) apparently the only source of advanced technology is old imperial establishments, because it was all lost somehow?
2) but also the empire is recently divided from having had no single person establish themselves as emperor, recently enough that there are still noble houses in competition for the throne?
I don't quite see how those two add up. But it does seem like an interesting project, and I'll watch your progress.
How on earth did I miss these until now? They are fantastic, and sometime I'll try and implement them with the indoor tileset I did.
That sounds to me like sprites rendered from the source model as opposed to the model itself. Manually editing those sprites would be painful and the results are likely to be unsatisfactory. Without the source model, you would probably be better off remaking the character entirely with a new model (or using one of the ones here, such as those used in FLARE) that can be edited. That said, the source model should be available somewhere; it doesn't seem like the sort of thing that would be thrown away.
"If you would like to use this track PLEASE contact me first and let me know your plans to use this track. I will then provide instructions on how to use this track."
Quick question on this. What do you mean by instructions on how to use the track?
Hey, I'm glad to hear it! I look forward to seeing the finished product.
Something tells me you would need to make changes to the original model and rerender to make it work. I imagine that that's available somewhere? Not something I can help with (I just do pixel art) but pulling up the model would definitely help.
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