These are pretty neat! Is there any way you could upload a version without the drop shadow? I think they could be useful for, say, platformer tiles as well as breakout games.
Generally, I was thinking of it as a playable class, but I could see it working as a villain as well. I probably need to spend more time on sketching it out; hopefully I'll have some more time.
OK, so if you're handling things that way you're probably after vector graphics which can handle that sort of thing, as opposed to raster (say, rendered 3D or pixel art). That is important info to include so you can get the right people interested.
Hey guys! I appreciate the comments and suggestions. Ice comes in a variety of textures and colorations, of course; I was imagining the original as somewhere between translucent blue glacial ice and more familiar colorless, clear ice as in an icicle, in either case with some smooth and some flat-polished surfaces. But I just made the palette up as I went along and didn't do much polishing because I was posting it just after midnight on the due date and just wanted to get something in. I might go back and make a few more versions incorporating your suggestions--depending, alas, on my increasingly busy school schedule. Or, of course, I welcome your modifications as well, and if you'd like I can add them to the post. @Mumu: xD, those look hiliariawesome.
These are pretty neat! Is there any way you could upload a version without the drop shadow? I think they could be useful for, say, platformer tiles as well as breakout games.
Generally, I was thinking of it as a playable class, but I could see it working as a villain as well. I probably need to spend more time on sketching it out; hopefully I'll have some more time.
Editing existing tiles is great. Being able to build on other people's work is one of the major strengths of FOSS.
Congratulations on winning the challenge! You did a great job and definitely deserved victory.
Well... Han Solo is the man, so... there you have it?
OK, so if you're handling things that way you're probably after vector graphics which can handle that sort of thing, as opposed to raster (say, rendered 3D or pixel art). That is important info to include so you can get the right people interested.
Could you give more details as to what you need? Things like resolution and style? That would be very helpful.
Hey guys! I appreciate the comments and suggestions. Ice comes in a variety of textures and colorations, of course; I was imagining the original as somewhere between translucent blue glacial ice and more familiar colorless, clear ice as in an icicle, in either case with some smooth and some flat-polished surfaces. But I just made the palette up as I went along and didn't do much polishing because I was posting it just after midnight on the due date and just wanted to get something in. I might go back and make a few more versions incorporating your suggestions--depending, alas, on my increasingly busy school schedule. Or, of course, I welcome your modifications as well, and if you'd like I can add them to the post.
@Mumu: xD, those look hiliariawesome.
http://opengameart.org/content/ice-golem-rpg-enemy-sprite
My small entry. I didn't want to miss out despite my rather hectic week, so here's this thing.
Good job! Simple but very effective.
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