BSD isn't an option I see in the current interface, even from moderator view. That license is really meant for code -- it specifically mentions source code and binaries.
We could request BartK add BSD as an art license option. Personally I don't want to encourage using code licenses for art, and I think it would be best if it weren't an option.
I'd encourage you to contact that artist directly and ask if they'd be interested in additionally licensing the art under a more game-art friendly license like CC-BY 3.0. That's basically how I first found out about OpenGameArt too.
The hit box for attacks is pretty large to compensate. We can tweak it before 1.0 though.
There is an "aim assist" variable used by the engine, but it's kind of hard to explain how it works. It's easier to understand with bows and arrows instead of melee attacks. It's the pixel distance between where the attack appears in the air and its actual (x,y) map position in 2D floor space.
The game Bastion has a good solution. They display an imaginary line where the arrow will travel relative to the ground.
I'll be thinking of ways we can give similar player feedback so they know exactly what is going on with aiming.
As far as we know, CC-BY-SA art never means you have to release your source code.
If you're mixing CC-BY-SA art with other art, that resulting art is usually also licensed CC-BY-SA. To properly share art this way you don't have to do it directly through the marketplace, you can just link to it e.g. from your game's homepage. Or include a credits file with links with your download.
Hope this helps, I'll answer more questions if needed.
Updated this entry with the two missing tiles. Thanks Betalord for finding it and helping test the fix!
I also embedded instructions into the Blender file when it's opened.
@Betalord good catch, I'll get this updated. Send me a private message here on OGA if you want to help me test the results? Thanks!
Bitmap fonts may not copyrightable in the US -- but we still want the artist's full permission in these situations.
It's a great bitmap font! I'm impressed.
BSD isn't an option I see in the current interface, even from moderator view. That license is really meant for code -- it specifically mentions source code and binaries.
We could request BartK add BSD as an art license option. Personally I don't want to encourage using code licenses for art, and I think it would be best if it weren't an option.
I'd encourage you to contact that artist directly and ask if they'd be interested in additionally licensing the art under a more game-art friendly license like CC-BY 3.0. That's basically how I first found out about OpenGameArt too.
Exciting! Are you using existing Drupal Solr plugins?
The hit box for attacks is pretty large to compensate. We can tweak it before 1.0 though.
There is an "aim assist" variable used by the engine, but it's kind of hard to explain how it works. It's easier to understand with bows and arrows instead of melee attacks. It's the pixel distance between where the attack appears in the air and its actual (x,y) map position in 2D floor space.
The game Bastion has a good solution. They display an imaginary line where the arrow will travel relative to the ground.
I'll be thinking of ways we can give similar player feedback so they know exactly what is going on with aiming.
A while back I wrote an article that uses these treasure icons. Maybe some of you who are crossover coder-artists will find this interesting!
http://clintbellanger.net/articles/treasure/
@mcco0055 This is plain pixel art done in GIMP
Love it! Very nice character work. I think one day we'll see a total conversion mod that uses this and your monsters.
Glad you like the Flare art!
The Flare art you see, collectively, is CC-BY-SA. So if someone's talking about reusing/sharing all the art, that's the overall license to use.
It's using art from sources that are CC0, CC-BY, and CC-BY-SA. These individual assets can be used according to their original licenses.
You can see here where I've given attribution to all artists (except myself), along with links to the original files and licenses for each.
https://github.com/clintbellanger/flare-game/wiki/Credits
Most of the Flare art I made is posted here on OpenGameArt, under various licenses too:
http://opengameart.org/users/clint-bellanger
As far as we know, CC-BY-SA art never means you have to release your source code.
If you're mixing CC-BY-SA art with other art, that resulting art is usually also licensed CC-BY-SA. To properly share art this way you don't have to do it directly through the marketplace, you can just link to it e.g. from your game's homepage. Or include a credits file with links with your download.
Hope this helps, I'll answer more questions if needed.
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