I think the Vista issue (at least one issue) is that running the .exe from Windows Explorer does not automatically set that folder as the working directory.
I've added Launcher .bat files that should help. If you are running Vista please try version 0.09b and let me know if those launchers work.
Thanks for the feedback! Some of this grindiness will go away as more features get implemented.
Right now there isn't a vendor to sell items and buy potions. I want potions to be rare drops but worth spending gold on. Vendors won't be in the engine for a few more updates though.
Once Powers are implemented, many characters (anyone who invests in Magic or Defense) will be able to heal themselves.
I've doubled the starting passive health regen rate. This is in subversion but not released yet.
There will also be lower level food that work as weak potions. These will be added soon.
Eventually there will be dozens of dungeons, with different tilesets and enemy compositions entirely.
In the end, yes it will take a lot of killing to level up. To level from 8 to 9 will take 8+ hours! The goal is to create a huge game world and some story/quests so that finally making it to level 9 feels fantastic.
The level cap is 9, but you can max out a weapon skill at level 5 if you want. The skill points spent at level 8 and 9 will usually be to balance out secondary skills (e.g. beefing up Defense). This means you don't need to be far along in the game before you start feeling like a particular character class. At the final levels you're mostly tougher because you've found great equipment.
Of course, if something happens and I can't create an enormous game world eventually, I'll just flatten the leveling curve or make random dungeons.
***
Compatability mode on vista sounds like something worth trying. Anyone running Vista, please try that and get back to me. Apologies again for the Vista BSODs!
I've heard reports of issues on Vista and I don't know what causes it. So far the issue is Vista specific; I've never had nor heard issues on XP or 7.
I am using MinGW to compile. I might get a more vista-firendly version if I could compile using (a specific version of) MSVC but I don't have access to it. Anyone out there know what might be causing Vista issues on SDL? A quick bit of searching shows that Vista and SDL issues are common.
- Yes I plan to add click-to-move as a gameplay option.
- I can experiment with changing where loot drops, but I think accidentally picking up loot is unavoidable. Maybe there's some other method I'm not thinking of?
- I use Blender to create all my tilesets and creature art. There is a camera setting (Orthographic, angle 60,0,45) that will render tiles at perfect video game isometric view. Then I tweak the camera height and scale until the tile fits the size I want (e.g. 64x32 base tiles). I don't have videos or tutorials yet but one day I will make some.
shirish, I think YouTube will show a 360p video by default. If you see that just under the video, change it to 480p. The text should be easy to read then.
I think the Vista issue (at least one issue) is that running the .exe from Windows Explorer does not automatically set that folder as the working directory.
I've added Launcher .bat files that should help. If you are running Vista please try version 0.09b and let me know if those launchers work.
Thanks!
Anon,
Thanks for the feedback! Some of this grindiness will go away as more features get implemented.
Of course, if something happens and I can't create an enormous game world eventually, I'll just flatten the leveling curve or make random dungeons.
***
Compatability mode on vista sounds like something worth trying. Anyone running Vista, please try that and get back to me. Apologies again for the Vista BSODs!
Thanks Anon!
Pompei2, no I wasn't aware of it. It's something I might look into once I put out a long-term release.
OSX version fixed (tested it on another OSX machine).
http://code.google.com/p/osare/downloads/detail?name=osare_osx_v009b.zip
I found the osx error (a missing image). Trying to upload osx v0.09b.
I think the Vista issue is different, but I'll go back and test the download on my WinXP to make sure it's not a missing file issue.
Anonymous,
I've heard reports of issues on Vista and I don't know what causes it. So far the issue is Vista specific; I've never had nor heard issues on XP or 7.
I am using MinGW to compile. I might get a more vista-firendly version if I could compile using (a specific version of) MSVC but I don't have access to it. Anyone out there know what might be causing Vista issues on SDL? A quick bit of searching shows that Vista and SDL issues are common.
-pfunked
Anonymous:
- Yes I plan to add click-to-move as a gameplay option.
- I can experiment with changing where loot drops, but I think accidentally picking up loot is unavoidable. Maybe there's some other method I'm not thinking of?
- I use Blender to create all my tilesets and creature art. There is a camera setting (Orthographic, angle 60,0,45) that will render tiles at perfect video game isometric view. Then I tweak the camera height and scale until the tile fits the size I want (e.g. 64x32 base tiles). I don't have videos or tutorials yet but one day I will make some.
shirish, I think YouTube will show a 360p video by default. If you see that just under the video, change it to 480p. The text should be easy to read then.
shirish, I fixed the mime types on images in my Google Code svn. The images should load up in the browser properly now.
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