Pretty much covers all living languages. Released as GFDL and CC-BY-SA.
Note: if you're using this in a game, that's a pretty big image to keep in memory. You might use the raw GNU Unifont format and draw individual pixels instead of blitting images.
I've had this plot element idea for a while but can't yet figure out how to spin it into a successful story.
I want a story set in the distant past (future?) near the "fall of humankind". Humans are immortal but something/someone/some-god is removing their immortality. The hero might be the last human that is still immortal, which explains why he can continue his mission after "dying" in combat.
Maybe the immortal, evil orcs/dragons/etc have found a way to rob humans of immortality and treat them like mere animals or slaves. Maybe the hero can turn that magic/power against the enemy and ruin immortality altogether, or somehow use it to save mankind.
Maybe the evil orcs/dragons/etc have the formula wrong. When the newly mortal humans die their bodies animate into zombies or other forms of undead.
Maybe human mortality has happened before, and there are clues of ancient civilizations in forgotten temples that show their paths of falling/redeeming.
This would be a good place to talk about turning all sorts of game tropes on their heads.
Slay the princess to save the dragon
You find out your kindly old quest giver is the villain, and you've been the evil henchman all this time
When you refuse to accept the quest to save your village, the village explodes and the credits roll :)
To expand on that last idea, I think a humorous RPG could have the main quest giver behind a desk and have a lever with a trapdoor. When you (typical peasant hero wanna-be) refuse the quest, he pulls the lever and the hero dies (horrific off-screen screams and sounds). Then he tells the next (identical-looking) potential peasant hero to come in. Repeats until you finally accept.
I'm the OSARE guy. My degree is in Computer Science.
I've always had a slight talent for art, but I think of myself as a very left-brain artist. I treat art like I treat problem-solving in programming -- I try to mimic what I see by breaking it down into lines, pixels, vertices, etc.
Coming from this perspective, expect to spend years making bad art. Don't give up; analyze, read tutorials, try again. It's said that every artist has 100,000 bad drawings in them, and it's best to get those out of your system as soon as you can.
If you're interested in 3D art, the main thing is to not worry about the advanced stuff. Start with box modeling and learn how to make basic shapes with extruding and simple transforms (move/scale/rotate).
Find game art you like and look at it up close. Look at the 2D palette choices, or the 3D facets used. I still do this, pretty much with every new piece of art submitted to OGA.
Bitmap font:
http://commons.wikimedia.org/wiki/File:GNU_unifont.png
Pretty much covers all living languages. Released as GFDL and CC-BY-SA.
Note: if you're using this in a game, that's a pretty big image to keep in memory. You might use the raw GNU Unifont format and draw individual pixels instead of blitting images.
Vote!
http://opengameart.org/category/art-tags/educational-science
Neat! These smaller containers are similar in style: http://opengameart.org/content/sci-fi-containers
Anonymous, I can probably put those together. Can you give a description of what each of those should look like? And, what kind of project is it for?
Have some Eukaryotic Organelles!
I've had this plot element idea for a while but can't yet figure out how to spin it into a successful story.
I want a story set in the distant past (future?) near the "fall of humankind". Humans are immortal but something/someone/some-god is removing their immortality. The hero might be the last human that is still immortal, which explains why he can continue his mission after "dying" in combat.
Maybe the immortal, evil orcs/dragons/etc have found a way to rob humans of immortality and treat them like mere animals or slaves. Maybe the hero can turn that magic/power against the enemy and ruin immortality altogether, or somehow use it to save mankind.
Maybe the evil orcs/dragons/etc have the formula wrong. When the newly mortal humans die their bodies animate into zombies or other forms of undead.
Maybe human mortality has happened before, and there are clues of ancient civilizations in forgotten temples that show their paths of falling/redeeming.
This would be a good place to talk about turning all sorts of game tropes on their heads.
To expand on that last idea, I think a humorous RPG could have the main quest giver behind a desk and have a lever with a trapdoor. When you (typical peasant hero wanna-be) refuse the quest, he pulls the lever and the hero dies (horrific off-screen screams and sounds). Then he tells the next (identical-looking) potential peasant hero to come in. Repeats until you finally accept.
Voting Time! http://opengameart.org/category/art-tags/eight-bits
I'm the OSARE guy. My degree is in Computer Science.
I've always had a slight talent for art, but I think of myself as a very left-brain artist. I treat art like I treat problem-solving in programming -- I try to mimic what I see by breaking it down into lines, pixels, vertices, etc.
Coming from this perspective, expect to spend years making bad art. Don't give up; analyze, read tutorials, try again. It's said that every artist has 100,000 bad drawings in them, and it's best to get those out of your system as soon as you can.
If you're interested in 3D art, the main thing is to not worry about the advanced stuff. Start with box modeling and learn how to make basic shapes with extruding and simple transforms (move/scale/rotate).
Find game art you like and look at it up close. Look at the 2D palette choices, or the 3D facets used. I still do this, pretty much with every new piece of art submitted to OGA.
catchy! I think this could be a good "level 1" song for a platformer (like the original super mario theme)
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