Tagging can be used to match up similar art styles. For example, I could go back and tag all the art for my game. http://opengameart.org/category/art-tags/osare (I just added the tag to that one). If this sounds like a good idea I'll go back and tag all my game art.
I might be busy most of the day tomorrow so I'm doing tomorrow's Thing-A-Day ahead of time. This week's Weekly Challenge is "Flight" so I thought of a simple paper airplane.
Day 6 of Thing-a-Day: Studded Belt
Today's entry is pretty basic. I got to practice making decent curves by tracing out a background image in Blender.
No scheduled end date. I'll keep doing it as long as I have the time.
Thanks to all who entered!
To vote, "Add to Favorites" on the ones that are actually your favorite! http://opengameart.org/category/art-tags/flight
Modern Bench. I saw something similar to this while on vacation in Asheville this year.
Can I make a detailed-looking laptop with minimal poly count?
This one is 56 tris!
Lamoot, thanks for this tip! I'm definitely using empty objects more since you showed me this.
Tagging can be used to match up similar art styles. For example, I could go back and tag all the art for my game. http://opengameart.org/category/art-tags/osare (I just added the tag to that one). If this sounds like a good idea I'll go back and tag all my game art.
I might be busy most of the day tomorrow so I'm doing tomorrow's Thing-A-Day ahead of time. This week's Weekly Challenge is "Flight" so I thought of a simple paper airplane.
biglew: thanks! I think the specular map (i.e. what makes some parts shinier than others) is what makes this jar interesting.
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