Well, Flare starts looking good (graphics). Then you get into fights which aren't hard to win. That lets you keep on playing. Then the new contents like the quest and the maps lets you continue playing further. And soon you are in the middle of the game and have played a lot.
Only drawback for me is that in higher levels there's much fighting and not much questing. But hey, it's called "Free libre action RPG engine" so it's an Action RPG and other players like it exactly for that reason :)
1.) My overall favorite RPG was Runescape because it has exciting quests, challenging monsters and interesting crafting. I also liked the 3D graphics (They are not the world's best graphics, but I don't mind.) The runecrafting was fun. too. The community is good, too. The landscape is interesting, too.
I stopped playing it because there was to much long-distance-running involved. And the mentioned need to be a jack-of-all-trades to do the quests. Unfortunately they deleted my high-level character (after several years, so I think it's fair).
I occasionally payed for Runescape premium. Because of the premium quests. It's worth the money imho.
2.) I played a rather unknown MMORPG with the name "Nowhere else and beyond". The game's maker decided to completely delete his game (server, source code, everything), so it's gone. It was a browser game with 2D graphics and a cool community. You could create your own map and quests and items. And many more features...
3.)
a) I liked the graphics of Guild Wars 1 or 2 (I think it was 1, but not sure).
b) I liked the Elder Scrolls world, quests and graphics (both Morrowind and Oblivion).
c) I like the default campaign of Flare for its fighting and quest.
d) I like Stendhal, but the sheep feeding quest was boring so I lost interest. Maybe I should give it a try again.
e) I played Gothic 1. It didn't catch my enthusiasm. But it was not bad.
f) I played Dofus, but I got stuck after some not very long time.
4.) Despite being probably the most popular RPG I did NOT play World of Warcraft. NEVER.
What I like is to specialize. So I don't like Runescape where you have to raise practically every skill to do the quests. And I don't like Bard's Tale where you have a whole group.
I like to produce something (crafting). That's good about Runescape.
I like MMO.
I don't like permadeath like in rogue-likes.
I hated the controls in one game from the Elder Scrolls series. Was it Morrowind? Or Oblivion? There was the same key responsible for talking and attacking...very bad!
Currently I don't play proprietary RPGs anymore. The money is one reason but not the main reason. It's just that I like the open source principle so much.
I don't like RPGs where the players insist on always being in-character that means always playing the role. I like to not take the role-playing too serious.
I like graphics. Don't need to be super-duper graphics, but I don't enjoy textonly-RPGs.
[Edit: I don't like too much action in relation to quests etc. Like jumping or too much fighting.]
Uhmm.. that was it. Sure there's more but i don't remember more.
Yes. I definitely have that strong lag, too, while I can access many other sites really fast.
But instead of demanding "This should be fixed" we should appreciate this amateur project. Afaik this website is run by volunteers, not by professionals. (Admins correct me if you make tons of money wirh OGA.)
I don't think you can nft a file which copyright is by someone (Who didn't give the right to nft it). You can technically but it is illegal. The copyright holder can sue the person who nft-ed the file. At least that's my understanding. I think NFT is simply a form of DRM.
If I understand it correctly it's a platform for viewing art, and it makes it illegal to view this art outside of the platform. (Or at least it proves that you bought a legal copy.) So it is some kind of artificially created scarcity. It's like DRM on steroids. Buyers are people who like the "intellectual property" concept and want something precious.
I personally think it's crap, but I understand that others think different. But it might be useful for buying tickets for a concert or for a sports event.
You wrote: "If some artist agrees to cooperate, I will document the progress."
I would suggest the opposite: Make a github repository, decide on an open source license, then show the link to the project here. But this is just a suggestion, it's up to you.
It seems to me that your game is realtime strategy. So it could be called MMORTS. But even if the category doesn't fit, I don't care. What matters is that the game seems to be promising.
But it seems more like a strategy game than an roleplaying game. Because there isn't a player character with attributes, inventory, walking around etc. Which isn't bad. Just different.
Well, Flare starts looking good (graphics). Then you get into fights which aren't hard to win. That lets you keep on playing. Then the new contents like the quest and the maps lets you continue playing further. And soon you are in the middle of the game and have played a lot.
Only drawback for me is that in higher levels there's much fighting and not much questing. But hey, it's called "Free libre action RPG engine" so it's an Action RPG and other players like it exactly for that reason :)
Sorted in the order of my liking:
1.) My overall favorite RPG was Runescape because it has exciting quests, challenging monsters and interesting crafting. I also liked the 3D graphics (They are not the world's best graphics, but I don't mind.) The runecrafting was fun. too. The community is good, too. The landscape is interesting, too.
I stopped playing it because there was to much long-distance-running involved. And the mentioned need to be a jack-of-all-trades to do the quests. Unfortunately they deleted my high-level character (after several years, so I think it's fair).
I occasionally payed for Runescape premium. Because of the premium quests. It's worth the money imho.
2.) I played a rather unknown MMORPG with the name "Nowhere else and beyond". The game's maker decided to completely delete his game (server, source code, everything), so it's gone. It was a browser game with 2D graphics and a cool community. You could create your own map and quests and items. And many more features...
3.)
a) I liked the graphics of Guild Wars 1 or 2 (I think it was 1, but not sure).
b) I liked the Elder Scrolls world, quests and graphics (both Morrowind and Oblivion).
c) I like the default campaign of Flare for its fighting and quest.
d) I like Stendhal, but the sheep feeding quest was boring so I lost interest. Maybe I should give it a try again.
e) I played Gothic 1. It didn't catch my enthusiasm. But it was not bad.
f) I played Dofus, but I got stuck after some not very long time.
4.) Despite being probably the most popular RPG I did NOT play World of Warcraft. NEVER.
I don't have as much RPG experience as you.
What I like is to specialize. So I don't like Runescape where you have to raise practically every skill to do the quests. And I don't like Bard's Tale where you have a whole group.
I like to produce something (crafting). That's good about Runescape.
I like MMO.
I don't like permadeath like in rogue-likes.
I hated the controls in one game from the Elder Scrolls series. Was it Morrowind? Or Oblivion? There was the same key responsible for talking and attacking...very bad!
Currently I don't play proprietary RPGs anymore. The money is one reason but not the main reason. It's just that I like the open source principle so much.
I don't like RPGs where the players insist on always being in-character that means always playing the role. I like to not take the role-playing too serious.
I like graphics. Don't need to be super-duper graphics, but I don't enjoy textonly-RPGs.
[Edit: I don't like too much action in relation to quests etc. Like jumping or too much fighting.]
Uhmm.. that was it. Sure there's more but i don't remember more.
Yes. I definitely have that strong lag, too, while I can access many other sites really fast.
But instead of demanding "This should be fixed" we should appreciate this amateur project. Afaik this website is run by volunteers, not by professionals. (Admins correct me if you make tons of money wirh OGA.)
Donating for a faster server would probably help.
Greetings
Peter
I don't think you can nft a file which copyright is by someone (Who didn't give the right to nft it). You can technically but it is illegal. The copyright holder can sue the person who nft-ed the file. At least that's my understanding. I think NFT is simply a form of DRM.
Greetings
Peter
If I understand it correctly it's a platform for viewing art, and it makes it illegal to view this art outside of the platform. (Or at least it proves that you bought a legal copy.) So it is some kind of artificially created scarcity. It's like DRM on steroids. Buyers are people who like the "intellectual property" concept and want something precious.
Some explanation is here:
https://www.forbes.com/advisor/investing/nft-non-fungible-token/
I personally think it's crap, but I understand that others think different. But it might be useful for buying tickets for a concert or for a sports event.
Greetings
Peter
OpenGL is usable ontop of SDL.
You wrote: "If some artist agrees to cooperate, I will document the progress."
I would suggest the opposite: Make a github repository, decide on an open source license, then show the link to the project here. But this is just a suggestion, it's up to you.
Greetings
Peter
It seems to me that your game is realtime strategy. So it could be called MMORTS. But even if the category doesn't fit, I don't care. What matters is that the game seems to be promising.
Sounds like a good plan.
But it seems more like a strategy game than an roleplaying game. Because there isn't a player character with attributes, inventory, walking around etc. Which isn't bad. Just different.
Pages