In this case, yes. The best way to determine whether credit is necessary is to check the license. If the license is "CC0", no credit is necessary. Otherwise, you need to credit.
No. There are plenty of piracy-related sites out there, but OGA isn't going to link to them.
A lot of forums will perma-ban you for piracy-related posts. If you'd framed this as a discussion about modding commercial games, I probably would have let the post stand, since that's a topic of interest to the community. Unfortunately, short of bogging the forum down with a bunch of annoying rules, I have to make judgement calls about what's piracy-related versus what's tinkering-related, and your post falls squarely in the piracy category.
While we respect and support your right to mod games you have legally purchased, the OpenGameArt.org forums are not an appropriate venue for discussing methods for ripping unlicensed media or promoting utilities built for the express purpose of doing the same.
This collection needs to be populated. If you're OGA staff (and have access to edit this collection), please feel free to add to it. Don't add any official OGA commissions, though, as we're putting those in the official commissions collection instead.
If you're OGA staff and you *don't* have access to this collection, please let me know and I'll see that you do.
As of the time this comment was written, this collection is not even near complete. If you have access to add art to this collection and you know something was commissioned (paid for), in whole or in part, by OGA, please add it.
I would have thought squeezing information into 16x16 pixels takes almost as much effort as creating it for 32x32 pixels. But yeah, not that I care too much. These 16x16 sets are growing on me. :)
Could be that it does. Any pixel artists care to chime in with an opinion on 16x16 versus 32x32?
This is fixed.
Damn, ima start using this site, nice tiles.
Thanks! :)
I got to give credit?
In this case, yes. The best way to determine whether credit is necessary is to check the license. If the license is "CC0", no credit is necessary. Otherwise, you need to credit.
Can you point me to the appropritate venue?
No. There are plenty of piracy-related sites out there, but OGA isn't going to link to them.
A lot of forums will perma-ban you for piracy-related posts. If you'd framed this as a discussion about modding commercial games, I probably would have let the post stand, since that's a topic of interest to the community. Unfortunately, short of bogging the forum down with a bunch of annoying rules, I have to make judgement calls about what's piracy-related versus what's tinkering-related, and your post falls squarely in the piracy category.
While we respect and support your right to mod games you have legally purchased, the OpenGameArt.org forums are not an appropriate venue for discussing methods for ripping unlicensed media or promoting utilities built for the express purpose of doing the same.
If you know of other chiptunes on the site, please note them in the comments and I'll add them.
Bart
I'm not quite sure how that happened. May have been a bug in the old migration process. If it crops up again, let me know.
This collection needs to be populated. If you're OGA staff (and have access to edit this collection), please feel free to add to it. Don't add any official OGA commissions, though, as we're putting those in the official commissions collection instead.
If you're OGA staff and you *don't* have access to this collection, please let me know and I'll see that you do.
As of the time this comment was written, this collection is not even near complete. If you have access to add art to this collection and you know something was commissioned (paid for), in whole or in part, by OGA, please add it.
If there are any official 16x16 OGA commissions missing from this set (or anything else that is of high quality and appropriate), please let me know.
I would have thought squeezing information into 16x16 pixels takes almost as much effort as creating it for 32x32 pixels. But yeah, not that I care too much. These 16x16 sets are growing on me. :)
Could be that it does. Any pixel artists care to chime in with an opinion on 16x16 versus 32x32?
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