I'm not aware of any guides, but on the other hand, I've never tried doing what you're doing, so I haven't had a need to look for them. :)
That being said, if you want generics in C++, look for the Standard Template Library, which comes with all the major C++ distributions and provides generic container classes like lists and queues and all sorts of other things.
There's nothing wrong with visual studio as an IDE.
Also, if you want to aim to make your game cross-platform, I'd consider using free libraries like SDL and/or OpenGL to handle your graphics and sound, rather than relying on DirectX. If you must use DirectX, write some wrapper functions so you can swap it out later.
Furthermore, if you want a library that's a bit more intuitive than the STL (but also a somewhat bigger), consider looking into Qt Core, which is Qt without all of the GUI stuff on it. It provides a bunch of nice template classes and some other stuff (like XML parsing, etc) that are immensely useful.
Feel free to ask any questions. I don't know XNA, but I do know C++ and I can probably help. :)
If you're an artist looking to build your portfolio by doing free work, there are plenty of libre / open source projects out there where the programmers are donating their time for free as well. I would recommend choosing one of those instead.
Furthermore, if they can't afford to pay you $10-15/hour (a reasonable rate for a student artist), it's likely that they don't have the budget to see their project through to completion either ... and if they can afford to be paying you those rates, they should.
I tried to take into account all the C&C I've gotten on this. In particularl, I've tried to make her pose a bit more dynamic, because it's pretty flat in the other. Note that pose and proportions are intended to be a bit exaggerated, but are intended to look correct in that context. Hover over the image to see the whole thing.
There's nothing wrong with your understanding of the GPL. However, there are some major FOSS projects (notably Wesnoth) that only accept GPLed art, so because of that, we accept the GPL as a license as well. If it were completely up to me, we wouldn't. :)
Nice work. :)
Bart
Here's another, with a somewhat tougher pose.
Ref: http://i.imgur.com/Vhrha.jpg
I'm not aware of any guides, but on the other hand, I've never tried doing what you're doing, so I haven't had a need to look for them. :)
That being said, if you want generics in C++, look for the Standard Template Library, which comes with all the major C++ distributions and provides generic container classes like lists and queues and all sorts of other things.
There's nothing wrong with visual studio as an IDE.
Also, if you want to aim to make your game cross-platform, I'd consider using free libraries like SDL and/or OpenGL to handle your graphics and sound, rather than relying on DirectX. If you must use DirectX, write some wrapper functions so you can swap it out later.
Furthermore, if you want a library that's a bit more intuitive than the STL (but also a somewhat bigger), consider looking into Qt Core, which is Qt without all of the GUI stuff on it. It provides a bunch of nice template classes and some other stuff (like XML parsing, etc) that are immensely useful.
Feel free to ask any questions. I don't know XNA, but I do know C++ and I can probably help. :)
Bart
If you're an artist looking to build your portfolio by doing free work, there are plenty of libre / open source projects out there where the programmers are donating their time for free as well. I would recommend choosing one of those instead.
Furthermore, if they can't afford to pay you $10-15/hour (a reasonable rate for a student artist), it's likely that they don't have the budget to see their project through to completion either ... and if they can afford to be paying you those rates, they should.
I've been trying unsuccessfully to exaggerate the poses up until now. I think this time I may have actually succedded.
Critiques?
Ref: http://i.imgur.com/Fmdiz.jpg
And another.
Pose ref: http://browse.deviantart.com/?qh=§ion=&q=tough+girl+cosplay#/d41f9iq
This is awesome! :)
Here's another.
Reference: http://mjranum-stock.deviantart.com/art/This-Will-Only-Hurt-a-Lot-10-185...
I'm not totally satisfied with it, but the whole point of this exercise is to get critiques and opinions, so bring it on. :)
Bart
Okay, once more with feeling. :)
I tried to take into account all the C&C I've gotten on this. In particularl, I've tried to make her pose a bit more dynamic, because it's pretty flat in the other. Note that pose and proportions are intended to be a bit exaggerated, but are intended to look correct in that context. Hover over the image to see the whole thing.
There's nothing wrong with your understanding of the GPL. However, there are some major FOSS projects (notably Wesnoth) that only accept GPLed art, so because of that, we accept the GPL as a license as well. If it were completely up to me, we wouldn't. :)
Bart
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