Just a note for anyone who's reading this far down in the comments. It looks like someone else has picked up this project and made some improvements on it (including turning the icons into SVG, etc). It's not finished, but it's already in a very useful state. You can find it here:
Regarding posting archive files to the forum: the intent of the allowed file formats was so people could discuss and work on art. I'd rather not get into the business of hosting programs due to the possibility that someone might post something malicious. At least if someone posts a zip file to an art submission with an executable, people will be suspicious of the executable and (hopefully) report it, rather than run it.
This isn't to say that I don't trust you personally -- I do. I'd be happy to upload your utility to OGA if you need a place to host it, but by and large I'd recommend setting up your own website for your project.
I made this change because of a request that a couple people made, the idea being to encourage people to add things to their old submissions (for organizational purposes) rather than creating new ones. I agree that a description or title change shouldn't make the art appear on the front page, and I'd like to fix this issue, but for the moment, as long as people aren't gaming the system, this will work.
If you want to make small edits and don't want them to show up on the front page, link them to me in this topic after you've changed them and I'll manually age them off for now. I'll try to get to making a real fix shortly.
I know that this is more a professional view, but why reinvent a system when it works almost everywhere like this.
I did a lot of research into the standard pricing model, and I considered that. What I discovered was that the hardest part of making revenue by running advertisements is selling your ad space at all. The reason I'm aiming for a less professional pricing structure is to hopefully attract a mostly untapped market. I suspect that finding people to sell advertising space to the normal way will be difficult. :)
I suppose I could have a different pricing structure for commercial advertisers, or perhaps give some estimate of how long the advertisement will run. Even then, though, if the ad isn't running with a lot of other advertisements, there are two problems for the customer:
They'll burn through impressions very quickly -- at a rate of 20 to 30 thousand per day.
The hits won't be unique, for the most part. OGA is a somewhat atypical website in that an average visit is about 9 page views. A lot of sites get one or two. If someone sees the same ad 9 times, that's 9 impressions, but they're probably only going to click on it once at most. And in any case, two clicks on the ad from the same person isn't really worth any more than one click. Unique impressions are far more valuable than repeat ones.
The above is also why we're not going with Project Wonderful. It makes a lot of sense for web comics, where a typical visit is one page view, but not so much for us.
Just a note for anyone who's reading this far down in the comments. It looks like someone else has picked up this project and made some improvements on it (including turning the icons into SVG, etc). It's not finished, but it's already in a very useful state. You can find it here:
http://game-icons.net/
Regarding posting archive files to the forum: the intent of the allowed file formats was so people could discuss and work on art. I'd rather not get into the business of hosting programs due to the possibility that someone might post something malicious. At least if someone posts a zip file to an art submission with an executable, people will be suspicious of the executable and (hopefully) report it, rather than run it.
This isn't to say that I don't trust you personally -- I do. I'd be happy to upload your utility to OGA if you need a place to host it, but by and large I'd recommend setting up your own website for your project.
I made this change because of a request that a couple people made, the idea being to encourage people to add things to their old submissions (for organizational purposes) rather than creating new ones. I agree that a description or title change shouldn't make the art appear on the front page, and I'd like to fix this issue, but for the moment, as long as people aren't gaming the system, this will work.
If you want to make small edits and don't want them to show up on the front page, link them to me in this topic after you've changed them and I'll manually age them off for now. I'll try to get to making a real fix shortly.
This is pretty amazing. I'd love to see more. :)
Wow, very nice! :)
Make a 298x250 ad for it and I'll add it to the test advertising run.
@Sharm: I'd be okay with a that too.
I know that this is more a professional view, but why reinvent a system when it works almost everywhere like this.
I did a lot of research into the standard pricing model, and I considered that. What I discovered was that the hardest part of making revenue by running advertisements is selling your ad space at all. The reason I'm aiming for a less professional pricing structure is to hopefully attract a mostly untapped market. I suspect that finding people to sell advertising space to the normal way will be difficult. :)
I suppose I could have a different pricing structure for commercial advertisers, or perhaps give some estimate of how long the advertisement will run. Even then, though, if the ad isn't running with a lot of other advertisements, there are two problems for the customer:
The above is also why we're not going with Project Wonderful. It makes a lot of sense for web comics, where a typical visit is one page view, but not so much for us.
Right, and I mean I don't want to have to deal with week-long ads, because it's going to be too much work. :)
The ad slots I'm talking about will load randomly.
Wow, I really like this. Nice work! :)
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