What do you mean by "characters archive location" ? Do you mean where is savegame located? What do you mean by Chinese patch? Do you mean Chinese translation of the game?
I don't remember what format had v0.19 savegames, but I guess you need to fix your savegame. Find in it some mod field and change it to alpha_demo instead of fantazycore(or maybe it is called game name)
Some time ago I had emaling with author, but he didn't made much progress in updating his quest editor. Looking into Expansion Set, I can say that it is outdated, can't say how much though.
Btw, Rem, have you got my email with fixed flare-engine-master executable? We have fixed that thing with creating empty folders, waiting for your feedback if it works now for you.
At first look, noname mod wasn't in working state when engine v0.19 was released. It was outdated, and all updates were made to make it work in master, not with v0.19. So imho it doesn't worth the effort to get working noname mod for v0.19.
About maps... Do you want me to fix them for engine-master usage? If so then email me tmx files, and I will send you engine exe and fixed maps.
1. Looks like we really have no builds for previous flare versions. But every version is tagged in github repo, so if you need some version between 0.14 and 0.19 you can build it from source by version tag.
2. Looks like we really do not have changelog for each version, I guess it would be nice to have such, I will promote this to other devs.
3. I guess not having builds of previous versions is because flare was in heavy development stage all the time, and there were a lot of new features from release to release that were changing all the time. We plan to release v1.0 soon which will be the first major flare release, and will not change heavily in future. All existing game mods will be supported by v 1.0
4. Noname mod was never released and it's still not finished, that's why no one has ever attached it to any of flare releases. Currently it is in sync with flare master, which will become v1.0 soon.
5. Until v1.0 is released, flare will be "game for devs" as you called it. If you do not want to build it, use v0.19. We never bothered ourselves to setup buildserver for each build and save snapshots, there was no need and no one asked for it.
6. I can add 0.19 tag to noname repo, so you can get game version, which was compatible with engine v0.19. But you will not have all new cool features in the game, which are present in master. Better mail me (see email in github account) and I can build windows version of latest engine for you. Or wait v1.0 release, I hope it will be released soon
Sorry if I have missed something in your posts, it was too much text to read it all :)
Flare remains isometric, we need additional texture layers for isometric renders to support dynamic lights. No need in specular textures(but it would be good to have it), also crappy normals would be good for now. We have script to generating character textures here https://github.com/clintbellanger/flare-game/blob/master/art_src/charact...
it would be good (and easier for you) if we have similar script for generating different textures (ao, normals and diffuse) for tilesets(?) and enemies(?).
Hello Rem. I have Windows game version of master, which should work for you. Email me and I will give you the link
What do you mean by "characters archive location" ? Do you mean where is savegame located? What do you mean by Chinese patch? Do you mean Chinese translation of the game?
We have executables for 0.16 - 0.18 versions here http://www.indiedb.com/games/flare/downloads
I don't remember what format had v0.19 savegames, but I guess you need to fix your savegame. Find in it some mod field and change it to alpha_demo instead of fantazycore(or maybe it is called game name)
Some time ago I had emaling with author, but he didn't made much progress in updating his quest editor. Looking into Expansion Set, I can say that it is outdated, can't say how much though.
Btw, Rem, have you got my email with fixed flare-engine-master executable? We have fixed that thing with creating empty folders, waiting for your feedback if it works now for you.
At first look, noname mod wasn't in working state when engine v0.19 was released. It was outdated, and all updates were made to make it work in master, not with v0.19. So imho it doesn't worth the effort to get working noname mod for v0.19.
About maps... Do you want me to fix them for engine-master usage? If so then email me tmx files, and I will send you engine exe and fixed maps.
Hi. I will try to give you the answers you need.
1. Looks like we really have no builds for previous flare versions. But every version is tagged in github repo, so if you need some version between 0.14 and 0.19 you can build it from source by version tag.
2. Looks like we really do not have changelog for each version, I guess it would be nice to have such, I will promote this to other devs.
3. I guess not having builds of previous versions is because flare was in heavy development stage all the time, and there were a lot of new features from release to release that were changing all the time. We plan to release v1.0 soon which will be the first major flare release, and will not change heavily in future. All existing game mods will be supported by v 1.0
4. Noname mod was never released and it's still not finished, that's why no one has ever attached it to any of flare releases. Currently it is in sync with flare master, which will become v1.0 soon.
5. Until v1.0 is released, flare will be "game for devs" as you called it. If you do not want to build it, use v0.19. We never bothered ourselves to setup buildserver for each build and save snapshots, there was no need and no one asked for it.
6. I can add 0.19 tag to noname repo, so you can get game version, which was compatible with engine v0.19. But you will not have all new cool features in the game, which are present in master. Better mail me (see email in github account) and I can build windows version of latest engine for you. Or wait v1.0 release, I hope it will be released soon
Sorry if I have missed something in your posts, it was too much text to read it all :)
Added few fixes inside repository, just for your knowledge
https://github.com/igorko/flare-mod-noname/commit/d6c07bbbd297ac1bd5a4b5...
Flare remains isometric, we need additional texture layers for isometric renders to support dynamic lights. No need in specular textures(but it would be good to have it), also crappy normals would be good for now. We have script to generating character textures here https://github.com/clintbellanger/flare-game/blob/master/art_src/charact...
it would be good (and easier for you) if we have similar script for generating different textures (ao, normals and diffuse) for tilesets(?) and enemies(?).
Thanks a lot, pushed to noname mod. Also I guess we really will add your tileset to flare core, we have votes already...
Could you also look into this if have time? http://opengameart.org/forumtopic/request-for-rendering-textures-to-supp...
Thanks
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