flare-engine-next supports shaders, so if you are familiar with them, you can write your own lighting system. You will need more textures, use sample shader files from default mod as reference. In sample shareds light goes only from the center of the screen, but it can be improved if there are enough graphics data.
We are working on v1.0 release which is mostly the same as 0.20, but needs to finish game data. When game will be finished, we will annonce v1.0 release.
Correct, there is no resolution setting anymore. You can resize game window using mouse or with maximize window button. Or check Fullscreen setting in Video setting menu. In such a way you can tune game resolution from minimum 640x480 to your desktop resolution.
Nothing more. If you have latest gema data, there is also White Wind map. Otherwisw that's all for now. You can get Empyren Campaign mod from repo if you want, it will be complete game with plot, but currently it's work in progress.
Just a suggestion, you could use FLARE RPG game engine for your game. It has a lot of features and is easy to use. Engine is mostly ready for releasing v1.0, but there is only one finished game, written for it. It would be very appreciated to make your game on FLARE, it's (as I said) is easy to use, has good documentaion and supports using Tiled Map Editor for map making.
Hi. I have found very usefull tool for generating textures (https://github.com/kmkolasinski/AwesomeBump/releases). Maybe using this will be easier the Blender (as our tiles are located in different Blender tiles, and must be moved to one spritesheet). Maybe generating one (normal .etc) texture from whole tileset can't be done, but at least cutting few images, generating and pasting back can be done.
I have tried to do so, but I am not a designer so can't say if my changes to texture are correct.
All translations we have are bundled with engine, there is no separate patches. You can try latest build from master repo, your language can be in better state in master then in v0.19
flare-engine-next supports shaders, so if you are familiar with them, you can write your own lighting system. You will need more textures, use sample shader files from default mod as reference. In sample shareds light goes only from the center of the screen, but it can be improved if there are enough graphics data.
There is full mouse support, just configure it in Configuration->Input.
Disable "Do not use mouse"
Enable "Mouse aim"
Enable "Move hero using mouse"
We are working on v1.0 release which is mostly the same as 0.20, but needs to finish game data. When game will be finished, we will annonce v1.0 release.
Correct, there is no resolution setting anymore. You can resize game window using mouse or with maximize window button. Or check Fullscreen setting in Video setting menu. In such a way you can tune game resolution from minimum 640x480 to your desktop resolution.
Nothing more. If you have latest gema data, there is also White Wind map. Otherwisw that's all for now. You can get Empyren Campaign mod from repo if you want, it will be complete game with plot, but currently it's work in progress.
This is fixed in latsst version (not released yet, but you can compile it) Now everything is scaled when your resolution is large.
Hello Valkalandar.
Just a suggestion, you could use FLARE RPG game engine for your game. It has a lot of features and is easy to use. Engine is mostly ready for releasing v1.0, but there is only one finished game, written for it. It would be very appreciated to make your game on FLARE, it's (as I said) is easy to use, has good documentaion and supports using Tiled Map Editor for map making.
Project site: flarerpg.org
Regards,
Igor Paliychuk, one of lead FLARE developers
Hi. I have found very usefull tool for generating textures (https://github.com/kmkolasinski/AwesomeBump/releases). Maybe using this will be easier the Blender (as our tiles are located in different Blender tiles, and must be moved to one spritesheet). Maybe generating one (normal .etc) texture from whole tileset can't be done, but at least cutting few images, generating and pasting back can be done.
I have tried to do so, but I am not a designer so can't say if my changes to texture are correct.
We wait for SDL2.0.4 release (about 5 bugs left to fix) and will post new engine build on official site.
Savegames are located here https://github.com/clintbellanger/flare-engine#save-files Read docs before asking questions.
All translations we have are bundled with engine, there is no separate patches. You can try latest build from master repo, your language can be in better state in master then in v0.19
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