1.When you will finish this please send pull request to flare-game repo with modified models (they are stored in art_src folder)
2. When creating resulting png, store old (grassland) objects in the same positions, and add new in the bottom of png file. This will make us easier to write tileset definitions and make grassland/winter versions of the same map
You should provide steps to reproduce on official mods and post issue on github. And add screenshot. If issue happens only on your mod, you should give download link to your mod. In this case it can be engine issue or your mod data issue. Otherwise we can't help.
If you are doing this in Blender and not just by modifying grassland.png, then it's very cool. In near future flare will get Random Map generator tool, it will be a pleasure to get some new winter maps. I had this idea some time ago but have no skills in Blender
All is ok. It's just compilated for understanding the algorithm. And I wouldn't say it's aimed at professional developers. I would say it's aimed for OpenOffice programmers. Professional developers use programming languages (like C++, python etc)
I have already understood how it works. Each map cell has a formula in it, and map cell generation happens in few stages, so there are few intermediate maps.
It's really not trivial to understand how to generate map, I have tried to find where calculation is located, but didn't find any macroses. Could you explain where the logic is hidden?
I agree that game needs balancing and hero is overpowered, This was done for testing purposes. Unfortunatelly (while I own the repo) I am not skilled game plot (and game data )writer, I am coder who has written the engine. Initially this game was written by Ryan Dansie, who abandoned this project... If you have ideas for the game (e.g. finishing last quest), or want to balance the game, you are welcome. Fork the repo and send Pull requests on GitHub.
These maps look pretty good. We could even integrate(I'm the one of flare lead devs) your map generator into game engine (if you agree of course) Could you upload your current code to some github repo and share the link?
As I have already siad, mod is updated to work on engine-master and will not work with previous versions (0.18 or 0.19). v1.0 will be the next engine release, which will have defined game data syntax that will not change in future. So we do not support previous game versions, as their data syntax changes very frequently. You should build engine by yourself from master repository, on Linux it's very easy (see engine readme file)
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Looks awesome. I have two suggestions.
1.When you will finish this please send pull request to flare-game repo with modified models (they are stored in art_src folder)
2. When creating resulting png, store old (grassland) objects in the same positions, and add new in the bottom of png file. This will make us easier to write tileset definitions and make grassland/winter versions of the same map
You should provide steps to reproduce on official mods and post issue on github. And add screenshot. If issue happens only on your mod, you should give download link to your mod. In this case it can be engine issue or your mod data issue. Otherwise we can't help.
If you are doing this in Blender and not just by modifying grassland.png, then it's very cool. In near future flare will get Random Map generator tool, it will be a pleasure to get some new winter maps. I had this idea some time ago but have no skills in Blender
All is ok. It's just compilated for understanding the algorithm. And I wouldn't say it's aimed at professional developers. I would say it's aimed for OpenOffice programmers. Professional developers use programming languages (like C++, python etc)
I have already understood how it works. Each map cell has a formula in it, and map cell generation happens in few stages, so there are few intermediate maps.
It's really not trivial to understand how to generate map, I have tried to find where calculation is located, but didn't find any macroses. Could you explain where the logic is hidden?
I agree that game needs balancing and hero is overpowered, This was done for testing purposes. Unfortunatelly (while I own the repo) I am not skilled game plot (and game data )writer, I am coder who has written the engine. Initially this game was written by Ryan Dansie, who abandoned this project... If you have ideas for the game (e.g. finishing last quest), or want to balance the game, you are welcome. Fork the repo and send Pull requests on GitHub.
These maps look pretty good. We could even integrate(I'm the one of flare lead devs) your map generator into game engine (if you agree of course) Could you upload your current code to some github repo and share the link?
As I have already siad, mod is updated to work on engine-master and will not work with previous versions (0.18 or 0.19). v1.0 will be the next engine release, which will have defined game data syntax that will not change in future. So we do not support previous game versions, as their data syntax changes very frequently. You should build engine by yourself from master repository, on Linux it's very easy (see engine readme file)
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