Hehe, I don't suppose I could convince you to use the other Xeon sprites. Otherwise I'll have to bump up fixing the animations on the original on my to-do list (right above... well, updating and finishing those other Xeon sprites, but there you have it).
It's true that both licenses have that requirement. Both licenses give certain permissions which come with certain obligations. But those paired permissions and obligations are self contained. If an asset is multiply licensed, every license doesn't have to apply simultaneously. You are free to choose which license to use it under. So if the Nila chose to make a derivative work just under CC-By-SA, (s)he is perfectly free to do that. Of course, for maximum usability and compatibility with other LPC assets it is very important to have them all dual-licensed the same way, but it is not a legal necessity.
For the record, the additional licenses are appreciated but unneccessary from a legal standpoint. Each license is self-contained, so you can use one and ignore the requirements for the others as you choose.
Heck, the original character sheets are now also available under CC-By (though that doesn't carry over to expansions made by other artists, of course).
Wow, this looks like a really nice set! They also look like they could possibly be adapted into RPG enemies compatible with my larger set (here: http://opengameart.org/content/sideview-pixel-art-rpg-enemy-sprites). I'll have to try my hand at it once finals are over and my freelance work is done.
I really like the color scheme and you've done a good job with the ears. It is a simple but useful asset.
On a bookkeeping note, though, under the CC-By-SA license you do need to include the names of the other artists whose work is incorporated here, since if it's used credit would have to be given to everyone whose work is included. This is less a matter of it being an issue for the other artists (we're all pretty familiar with the assets here, after all) and more one of making it easy for the game developer who wants to use them to be in full compliance with the license.
I hate to say this, but that's a pretty large time investment you're asking from someone. This is several hours of work we're talking about. If you want to increase your chances of getting help it would probably be good to give some more specific specs: Ie, what size range, what animations are necessary (/most necessary), etc. If you have particular needs for the style or design, now is the time to say them.
As a side note: more information about the nature of the project would be good. It seems to be for a college project based on your mention under the "first image", but we'd want to know things like whether you were planning to release it under a free/libre license and whether you'd continue working on it after the project, etc).
That all said, even then you're going to have trouble getting that amount of work, even with the interesting demo video. You might have a lot more luck if you look through the archives and find a platformer character who already has some of the animations you need and ask someone to expand it to add the other animations. I maintain a collection of all platformer characters in the gallery, which you can find here: http://opengameart.org/content/platformersidescroller-characters-and-ene...
The sideview is kinda wonky. Just goes to show how much of the time goes into polishing rather than makking an animation. I'll have to revisit this later.
These are all absolutely gorgeous.
Hehe, I don't suppose I could convince you to use the other Xeon sprites. Otherwise I'll have to bump up fixing the animations on the original on my to-do list (right above... well, updating and finishing those other Xeon sprites, but there you have it).
"This so-called jade is emitting low-level radiation." -Batman
It's nice to see a good model of such a cllassic decorative object.
It's true that both licenses have that requirement. Both licenses give certain permissions which come with certain obligations. But those paired permissions and obligations are self contained. If an asset is multiply licensed, every license doesn't have to apply simultaneously. You are free to choose which license to use it under. So if the Nila chose to make a derivative work just under CC-By-SA, (s)he is perfectly free to do that. Of course, for maximum usability and compatibility with other LPC assets it is very important to have them all dual-licensed the same way, but it is not a legal necessity.
For the record, the additional licenses are appreciated but unneccessary from a legal standpoint. Each license is self-contained, so you can use one and ignore the requirements for the others as you choose.
Heck, the original character sheets are now also available under CC-By (though that doesn't carry over to expansions made by other artists, of course).
Wow, this looks like a really nice set! They also look like they could possibly be adapted into RPG enemies compatible with my larger set (here: http://opengameart.org/content/sideview-pixel-art-rpg-enemy-sprites). I'll have to try my hand at it once finals are over and my freelance work is done.
Hello,
I really like the color scheme and you've done a good job with the ears. It is a simple but useful asset.
On a bookkeeping note, though, under the CC-By-SA license you do need to include the names of the other artists whose work is incorporated here, since if it's used credit would have to be given to everyone whose work is included. This is less a matter of it being an issue for the other artists (we're all pretty familiar with the assets here, after all) and more one of making it easy for the game developer who wants to use them to be in full compliance with the license.
I hate to say this, but that's a pretty large time investment you're asking from someone. This is several hours of work we're talking about. If you want to increase your chances of getting help it would probably be good to give some more specific specs: Ie, what size range, what animations are necessary (/most necessary), etc. If you have particular needs for the style or design, now is the time to say them.
As a side note: more information about the nature of the project would be good. It seems to be for a college project based on your mention under the "first image", but we'd want to know things like whether you were planning to release it under a free/libre license and whether you'd continue working on it after the project, etc).
That all said, even then you're going to have trouble getting that amount of work, even with the interesting demo video. You might have a lot more luck if you look through the archives and find a platformer character who already has some of the animations you need and ask someone to expand it to add the other animations. I maintain a collection of all platformer characters in the gallery, which you can find here: http://opengameart.org/content/platformersidescroller-characters-and-ene...
The sideview is kinda wonky. Just goes to show how much of the time goes into polishing rather than makking an animation. I'll have to revisit this later.
Oops. I think I forgot to properly enter mine. Oh well.
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