Yup. I was going to put a lot of stuff up from his forum thread but didnt end up having time, so i cut the collection rather than leave it up with one entry. The thread has everything anyway.
(Not to say that Master's wouldn't be a good option as well--I suggest Xeon in particular because that sprite is modelled somewhat after Megaman X1-3's aesthetics).
Art can be simultaneously licensed any number of ways--they just don't all apply at once, and the user is free to choose which he likes best. Take a gander at the FAQ, it has a pretty good explanation.
You're going to need to be a lot more specific about what you need to get an artist interested. I'm a geology major getting ready to graduate this May so I obviously have a lot of interest in the subject matter, but I would have no idea whether the type of art I do (pixel art) would be of any use to your project (a moot point in my case since I don't have the time either way, but you get the point). "Good art" is incredibly vague, as is "able to make frames." Since you can't compensate the artist you'll need to compensate by making it as easy and smooth as possible for an artist to contribute. An artist might do some drawing for an educational game for kicks, but that's because arting is fun. The logistics of determining formatting, resolution and other such details is generally less fun, so it would behoove you to take care of that stuff yourself.
You really need to give a good idea of the scope of the project too. If it's a few quick things you're a lot more likely to have luck than if it's a huge chunk of work that's going to take a whole lot of someone's time.
Another thing you should probably mention is the licensing status of the game. If it's going to be an open-source resource that allows teaching the earth sciences in general to be easier it may be more appealing than if it's going to be restricted to one site.
It's also odd that you can't put up images of the game, though it's good that you mention it. Being able to do that would likely help a lot, at the very least in establishing answers to some of the above questions.
Anyway, good luck--for obvious reasons I hope you're successful in this.
Yup. I was going to put a lot of stuff up from his forum thread but didnt end up having time, so i cut the collection rather than leave it up with one entry. The thread has everything anyway.
Updated 2x!!
I have exactly the thing for you.
http://opengameart.org/forumtopic/xeon-as-he-is-sprited
http://i.imgur.com/gCSovF5.png
He's not up in the gallery yet because I still haven't finished and polished him yet, but he's fully functional for basic platformer stuff (see http://static.opengameart.org/jsplatformer/game.html)
(Not to say that Master's wouldn't be a good option as well--I suggest Xeon in particular because that sprite is modelled somewhat after Megaman X1-3's aesthetics).
Art can be simultaneously licensed any number of ways--they just don't all apply at once, and the user is free to choose which he likes best. Take a gander at the FAQ, it has a pretty good explanation.
Updated 1x!
All animations progress horizontally, left to right. So the first frame is the leftmost frame and onwards to the right.
@Ryan: (and, not to toot my own horn, there are also updated enemy graphics here: http://opengameart.org/content/heroine-dusk-first-person-dungeon-crawl-e...)
Hey, nice work! I really appreciate you taking the time to expand on this set, especially with the jam coming up.
You're going to need to be a lot more specific about what you need to get an artist interested. I'm a geology major getting ready to graduate this May so I obviously have a lot of interest in the subject matter, but I would have no idea whether the type of art I do (pixel art) would be of any use to your project (a moot point in my case since I don't have the time either way, but you get the point). "Good art" is incredibly vague, as is "able to make frames." Since you can't compensate the artist you'll need to compensate by making it as easy and smooth as possible for an artist to contribute. An artist might do some drawing for an educational game for kicks, but that's because arting is fun. The logistics of determining formatting, resolution and other such details is generally less fun, so it would behoove you to take care of that stuff yourself.
You really need to give a good idea of the scope of the project too. If it's a few quick things you're a lot more likely to have luck than if it's a huge chunk of work that's going to take a whole lot of someone's time.
Another thing you should probably mention is the licensing status of the game. If it's going to be an open-source resource that allows teaching the earth sciences in general to be easier it may be more appealing than if it's going to be restricted to one site.
It's also odd that you can't put up images of the game, though it's good that you mention it. Being able to do that would likely help a lot, at the very least in establishing answers to some of the above questions.
Anyway, good luck--for obvious reasons I hope you're successful in this.
I think that they're all edited from other fighting game sprites.
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