The project page is very bad, you should expand the readme. and not with what you already wrote here, since most of what is written here is about assets and not so much about the godot project (codewise).
I would recommend pointing out how your project aims to be different to open rpg.
well the thing about fallout 1 & 2 is that even if they are not tactics games the combat pretty much is, from all the resources I linked before you should check TRPG maker and the series by the liquid fire the most.
There's also the courses (paid) by gamedevTV https://www.gamedev.tv/p/the-complete-unity-rpg-bundle-intermediate-c-ga... this has pretty much everything you need except combat included. Great series, altough their dialogue system uses the old way to do graphs. The tutorial I linked before uses the more modern aproach. But I fully recommend this course if you master all they teach integrating grid based movement from the other tutorials should be relatively trivial.
Did you mean a TRPG? Because flare is created for ARPG's in wich case a general purpose engine would serve you better. Here are some unity resources on the topic.
Is this 32x32?
The project page is very bad, you should expand the readme. and not with what you already wrote here, since most of what is written here is about assets and not so much about the godot project (codewise).
I would recommend pointing out how your project aims to be different to open rpg.
well the thing about fallout 1 & 2 is that even if they are not tactics games the combat pretty much is, from all the resources I linked before you should check TRPG maker and the series by the liquid fire the most.
This here is the best Inventory series I've seen
https://www.youtube.com/playlist?list=PLm7W8dbdflojT-OqfBJvqK6L9LRwKmymz
And this is the best dialogue one I've seen
https://www.youtube.com/playlist?list=PLOZ3CbLbuxPwQvkDMBiIe4v1pTwAE380z
There's also the courses (paid) by gamedevTV
https://www.gamedev.tv/p/the-complete-unity-rpg-bundle-intermediate-c-ga...
this has pretty much everything you need except combat included. Great series, altough their dialogue system uses the old way to do graphs. The tutorial I linked before uses the more modern aproach. But I fully recommend this course if you master all they teach integrating grid based movement from the other tutorials should be relatively trivial.
Indeed, the term CRPG is waay to broad and includes both TRPG and ARPG in it's definition, gotta be more specific.
Did you mean a TRPG? Because flare is created for ARPG's in wich case a general purpose engine would serve you better. Here are some unity resources on the topic.
https://github.com/Narratech/TRPGMaker
https://theliquidfire.com/2015/05/04/tactics-rpg-series-intro/
https://catlikecoding.com/unity/tutorials/hex-map/
https://www.youtube.com/playlist?list=PLlWtsiq5Q_YACMVY9xIyDuFAKmRawuZFM
I like it, but there is some sort of clicking noise I dont like.
Sounds way too similr to "hit the road jack". Could it cause trouble?
I dont know what to use this for, but i know i have to use it.
Hey literally just installed substance painter, can you recomend a tutorial to learn how to use these?? im very intimidated by alphas.