Garbeld, I'm the artist for OSARE. Here's what I do.
In Blender I take a "bare human" animated model and parent the weapon to the armature hand bone.
Then I turn on "ENV" settings on the bare human model's Material settings. This renders the base human as transparent. That's the Blender setting anyway, I'm sure there are similar texture settings in other modeling software.
Soon the game resolution will be configurable (e.g. the default is 640x480 but larger sizes do work). 800x600 is actually quite nice and will probably be the real default. Larger resolutions only show more tiles though, the tiles themselves don't get larger.
archpablo, thanks for the feedback! I've been pondering whether I should add jumping to the game and what it could add. I'm not sure if just dodging traps or jumping over small obstacles would be fun. Are there any other isometric action rpgs where jumping is a big part?
Shops are definitely coming soon.
I'd love for this to eventually become an MMO, but the first version will definitely be single player only.
Fascinating! Yeah I could pull them together into a 2D tileset once I get some time.
Note, to fit in with the rest of OSARE's look, it might be good to dirty up the base texture a bit. And possibly darken the output. It can probably be done by tweaking rendering options, or entirely in post. I can mess around with that when I get a chance.
BartK, with the mouse cursor over the 3D view, hit Z a couple times to show wireframe mode.
I took a look at the .blends and they are quite high quality.
They should be useful in several games. The Summoning Wars and Dungeon Hack crews should take a look and see if these will work for them.
I plan to donate a big chunk. I'd definitely put these to use in OSARE.
Nicely done! I might use these as an optional icon set for OSARE.
Garbeld, I'm the artist for OSARE. Here's what I do.
In Blender I take a "bare human" animated model and parent the weapon to the armature hand bone.
Then I turn on "ENV" settings on the bare human model's Material settings. This renders the base human as transparent. That's the Blender setting anyway, I'm sure there are similar texture settings in other modeling software.
If you want to see an example: https://code.google.com/p/osare/source/browse/trunk/art/characters/hero/...
It'll be good to have both the new/saturated tileset and a worn/faded one. Then people could set their games in different timelines.
Anon, good to hear you like it so far.
Soon the game resolution will be configurable (e.g. the default is 640x480 but larger sizes do work). 800x600 is actually quite nice and will probably be the real default. Larger resolutions only show more tiles though, the tiles themselves don't get larger.
archpablo, thanks for the feedback! I've been pondering whether I should add jumping to the game and what it could add. I'm not sure if just dodging traps or jumping over small obstacles would be fun. Are there any other isometric action rpgs where jumping is a big part?
Shops are definitely coming soon.
I'd love for this to eventually become an MMO, but the first version will definitely be single player only.
If you're looking for inspiration, Tiled comes with a 24x24 sized sewer tileset.
http://gitorious.org/tiled/tiled-qt/blobs/master/examples/sewer_tileset.png
Fascinating! Yeah I could pull them together into a 2D tileset once I get some time.
Note, to fit in with the rest of OSARE's look, it might be good to dirty up the base texture a bit. And possibly darken the output. It can probably be done by tweaking rendering options, or entirely in post. I can mess around with that when I get a chance.
Nice work!
Clicking the username Osmic reveals his real name: Ville Seppänen
When not specified, usually the artist's full name is enough.
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