clrg, yes he's a tough little dude! He's sort of the "boss" of the goblin warren. He's a bit easier with a weapon. I want to work on merchant/vendors soon.
I could probably render these in square view, but because of the angled (not top-down) perspective, the resulting tile would be a rectangle (2 units wide and 1 unit tall) instead of square. That might not really solve anything.
Unless there's some perspective setting I can use to get the effect I want?
The Meq: any format works
qubodup is our only entry. Congrats! http://opengameart.org/content/pyramid-background-0
I'm not sure what "subset for the texture" means... is this an .x thing? Or something particular to your engine?
clrg, yes he's a tough little dude! He's sort of the "boss" of the goblin warren. He's a bit easier with a weapon. I want to work on merchant/vendors soon.
If a Windows user wants to test it: http://clintbellanger.net/rpg/download/flare_demo_win.zip
farrer, thanks! That fix is now added (revision 218)
I could probably render these in square view, but because of the angled (not top-down) perspective, the resulting tile would be a rectangle (2 units wide and 1 unit tall) instead of square. That might not really solve anything.
Unless there's some perspective setting I can use to get the effect I want?
grepmaster, glad you got it figured out! I'm a bit busy these days so it takes me a while to get to these threads.
Greeble is one of my favorite words
Time for voting! Click "Add to Favorites" if you haven't already:
http://opengameart.org/category/art-tags/expedition
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