Meh, I tried to help, but if you guys aren't willing to adhere to the conditions of the forum (Free legal art for open source games, check the banner), this thread should be moved/trashed
Er, loads and loads of concept art out there already. All of the art on this site is free for re-use (that's kind of the point, not "we'll make art for you for free")
Not making it cross platform is a problem. Many of the people here use non-windows platforms, and really wouldn't be interested in making a game they cant play. Also, why not spread your game further? Less games for Linux + Mac means that there will be more Linux + Mac gamers looking at your games due to less competition. Quite a few devs support this view, most notably the Humble Indie Bundle guys (http://www.rockpapershotgun.com/2011/02/28/mac-and-linux-users-also-buy-games/)
Opening your code doesn't mean your art has to be open either... But that kind of goes against what Open Game Art stands for :P Anyhow, I think it's silly to worry about people selling your game, if you find people selling your stuff for free you could always notify the people buying their game that you are producing it for free, and then it's free advertisement for you. If you are afraid of people selling it and you not finding them, how would you stop them from selling it even if it was closed source?
And people would be interested, because it shows that there is a usable code base behind the project. People who are silly enough to think "hey, lets not contribute art to this project because it doesn't have art that doesn't need improving" won't really be worthwhile contributors either.
Irrlicht, but using DX9? Intentionally not making it cross platform? I guess not open source either? Do you guys have any game code down yet? One can do a lot with blocks + lowres textures, having something to show always encourages artists... Heck, there's a lot of free to use art on here that could act as placeholders as well..
Hmm, a few things that need doing though: An amount of skills available for each skill next to the level or something. It is irritating having to look through every category just to find skills to use.
There should also be buttons to access the skills list, sothat people don't have to read through the controls in order to be able to find these features.
Cool, tried it out in Chrome, skills work! The new version is awesomeness, I love the themed areas... Dude, you have one of the best HTML5 games out there, as well as one of the best open source, 3d RPG's XD
Hmm, I can't seem to find any skills? Clicking on aptitudes open a panel, but there's nothing there except a close button; and the "Melee" aptitude doesn't open a panel when I click on it either
Awesome flyer! Open Source games need more of these :)
The black space on the left looks a bit empty, but that's not neccesarily a bad thing :)
leilei: Any issue with Xonotic? Didn't it redo its media from the ground up? Also, good to see you participating in other communities again :P
Have you tried posting your project on DeviantArt? Loads of people there, and quite a few are CC friendly..
Meh, I tried to help, but if you guys aren't willing to adhere to the conditions of the forum (Free legal art for open source games, check the banner), this thread should be moved/trashed
Er, loads and loads of concept art out there already. All of the art on this site is free for re-use (that's kind of the point, not "we'll make art for you for free")
Not making it cross platform is a problem. Many of the people here use non-windows platforms, and really wouldn't be interested in making a game they cant play. Also, why not spread your game further? Less games for Linux + Mac means that there will be more Linux + Mac gamers looking at your games due to less competition. Quite a few devs support this view, most notably the Humble Indie Bundle guys (http://www.rockpapershotgun.com/2011/02/28/mac-and-linux-users-also-buy-games/)
Opening your code doesn't mean your art has to be open either... But that kind of goes against what Open Game Art stands for :P Anyhow, I think it's silly to worry about people selling your game, if you find people selling your stuff for free you could always notify the people buying their game that you are producing it for free, and then it's free advertisement for you. If you are afraid of people selling it and you not finding them, how would you stop them from selling it even if it was closed source?
And people would be interested, because it shows that there is a usable code base behind the project. People who are silly enough to think "hey, lets not contribute art to this project because it doesn't have art that doesn't need improving" won't really be worthwhile contributors either.
Irrlicht, but using DX9? Intentionally not making it cross platform? I guess not open source either? Do you guys have any game code down yet? One can do a lot with blocks + lowres textures, having something to show always encourages artists... Heck, there's a lot of free to use art on here that could act as placeholders as well..
Hmm, a few things that need doing though: An amount of skills available for each skill next to the level or something. It is irritating having to look through every category just to find skills to use.
There should also be buttons to access the skills list, sothat people don't have to read through the controls in order to be able to find these features.
Cool, tried it out in Chrome, skills work! The new version is awesomeness, I love the themed areas... Dude, you have one of the best HTML5 games out there, as well as one of the best open source, 3d RPG's XD
No errors, just debug messages. And yeah, I was using Firefox 4
Hmm, I can't seem to find any skills? Clicking on aptitudes open a panel, but there's nothing there except a close button; and the "Melee" aptitude doesn't open a panel when I click on it either
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