Another easy way to make games would be to use Syntensity. You can create maps very easily, it has built-in health and stat systems, and it does all the online hosting for you, so you don't have to figure out a way to let other people download your game.
Xidram, that would be pretty cool :) The one problem that Legend mentioned, however, is that twitter is rather integrated into the site, and he'd have to find a way to get that functionality for identica (although I did mention the transport to him)
The outline version is nice, and I've seen some of the others on the clipart page, but they're a bit too well defined, I'd like to see some ink blobs and the like. Maybe decreasing the accuracy could do that?
Sounds interesting, best of luck :)
Are you scripting it in pure HTML an JavaScript? Thats pretty awesome, can't wait for more games to adopt it
Normally, that's where programming would come in. You'd find/write a game engine, and then code the game logic around that
However, you can use the Blender Game Engine to make games too. Here are a few tutorials: http://www.blender.org/education-help/tutorials/game-engine/ ; http://www.tutorialsforblender3d.com/Game_Engine/Tutorials_index.html
Another easy way to make games would be to use Syntensity. You can create maps very easily, it has built-in health and stat systems, and it does all the online hosting for you, so you don't have to figure out a way to let other people download your game.
Kewl, pushing it to !fossgaming now :) Hopefully we get a few members soon
Xidram, that would be pretty cool :) The one problem that Legend mentioned, however, is that twitter is rather integrated into the site, and he'd have to find a way to get that functionality for identica (although I did mention the transport to him)
Awesome as always, Killy :)
Hehe, you're the first guy I've heard be afraid that their foss project gets /too much/ attention
Awesome stuff Pfunked, any chance of using a version control system and hosting it on sourceforge or github or the like?
And that's what I do (quite a bit actually). Its just that I was waiting for feedback on a promotion suggestion in the forums...
I'm working on animating this and importing it to Syntensity, but I'm having a hard time converting it to MD5 and importing :(
Luckily I learnt animation in the process, so that's a plus
The outline version is nice, and I've seen some of the others on the clipart page, but they're a bit too well defined, I'd like to see some ink blobs and the like. Maybe decreasing the accuracy could do that?
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